Nice work Greg! I had a lot of fun running away from guards and juking them into the walls. The randomly generated levels was great too.
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beautiful art. performance was a pretty big issue - played a little choppy with all that was going on "on screen" - im assuming all the unique art assets, and water effects. It was a cool mechanic to control a school of fish, and was fun to play around with. I swam all the way to the left and found the crown in a bubble... tried to pop it and push it around a bit and couldnt figure out what to do. I also do not speak French :P
Great work for a game jam.
despite being brutally tough this game was pretty impressive. I liked the music choices, helped pull the player in and feel the ambiance and setting of the game / world you created. I played for quite a while - nice work!
The game is hilarious, and very challenging! The used car salesman made me laugh. I kind of hope you finish it some day!
I took 9 tries to beat the second level, and after about 10 tries on the third, I gave up. I think you need to scale up the difficulty a little slower. Great retro nostalgic 8-bit feel with the art, music, and sound effects. I enjoyed this game.
Great work - love the art style. Play is pretty fluid. I have the same complaint about transfer time, especially the level where you need to get 2 with 1 ball- takes way too long between transition and made me lose interest. Should have a quicker retry. Great work for a game jam though!
I agree with your comment- the no code is pretty deceiving, and deters a lot of people from looking into it, especially those that want to learn some programming or know some already. Ive been enjoying it!
Interesting Prototype. Not a lot to keep you playing as is- but a good proof of concept and shows you are learning the skills needed to develop bigger games. Nice work for that! Keep at it!
I appreciate your idea and admit that I too had a similar attitude. Not that I was expecting tons of attention or anything- I mean these are my failed projects after all. It is fun to dust them off and display them, but I agree that if we wanna get some love, we should be more than willing to give a little too.
I will try to play 40-60% of them and add feedback as well. I think that is a fair sentiment. I do apologize for posting so many too! I have a lot of unfinished, shelved projects, and I never saw the right opportunity to share those until this game jam so I took advantage.
Pretty cool prototype. I could see 4 player being pretty fun! I just did the 1 player and beat the level- not super engaging by yourself. Maybe I will play again later with my son when it can be competitive :)