Ok, I definitely loved this. Early on clearly and concisely explaining exactly what fantasy the player will live out is a great way to open the document. I like the detail on the units, the gameplay loop, and the comparisons to other games to help build the vision of what's meant to be achieved. Many of the inspirations are near and dear to me, so, that's a huge plus.
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Necro Swarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #1 | 4.000 | 4.000 |
Potential playability | #1 | 4.333 | 4.333 |
Overall | #1 | 4.259 | 4.259 |
Clarity | #2 | 4.444 | 4.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very solid! I really like your theme, and as a Starcraft fan I'd definitely love hopping into the RTS genre again. I think you do a unique twist on the RTS genre, having an almost meta progression of sorts in the territory / map system that would set your game apart from other RTS games. Love it!
Your game sounds really cool! Personally, I'm not very familiar with the genre you've selected for your game. I can't comment on it much, so that may have impacted the rating I gave. But I think you did a great job with your GDD! It's pretty solid. It was easy to understand and it gives me a good glimpse of how the game should work. I liked the reverse concept idea and sounds playable to me.
There are a bunch of submissions and I wanted to give feedback to everyone, so I'm going to list some strengths and weaknesses that I perceive from the GDD's in this challenge (take with a grain of salt, I recognize the challenge this jam theme + time limitations, especially during a holiday weekend).
I did want to point out that this game is almost undead Pikmin, which is pretty sick.
Strengths: I love the lore you've put in the GDD, including the faction leaders. Honestly, I'm not sure this game could qualify as a new genre (to be fair, Vampire Survivors wasn't actually the first survivor-like game either), but I do think it could have the same level of impact on the gaming community.
Weaknesses: I will once more nitpick: it would be awesome to have technical aspects of the game represented as diagrams. Visuals in general are very helpful in communicating ideas simply, and help to make the document more concise overall. That said, you have managed to describe things in enough detail to have a good idea of the direction of the game. Presumably, this would still require some meetings to get your team on the same track as far as implementation, and you definitely might need mood boards/audio boards to direct those parts of the team...but this is really well done.
This was very well written.
I am quite interested in playing this.
This was quite the read but a pleasant one for sure!
Your game premise is related to multiple other RTS style games but makes an interesting twist through use of the traditional mechanics in a new way. Your document structure is clean, legible and consistent despite a few minor spelling errors; makes for an easy comprehension of all your game's mechanics to-date. Which you've planned and described very well.
Gwen was right, it was hard to not give such a document a perfect score. I look forward to seeing what you have in store for this project in the future!
Curses, I really don't want to give out a perfect score this early in the jam, but I feel I might have no other option. You have struck upon a great idea for a new genre that draws from popular roots like RTS but has unique elements that make it distinct. In particular, the Swarm control mechanics are unique and well-described. I can definitely see other games riffing on the mechanics to make a game where you have a swarm of insects, a swarm of spaceships, etc.
And the whole thing was laid out as clear as a bell, yet concisely, with lots of useful comparisons to other games. If there was one thing I would change, I would have liked a more unique world instead of a standard elves-and-dwarves fantasy, but that's minor. Well done!
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