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flatironsinteractive

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A member registered Mar 19, 2023

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I felt like the intro was well-written and clever, a great way to draw someone into a document as such.  The diagrams and charts are not just pleasant and simple visualizations, but useful for setting a great baseline internalization of how the game is supposed to work as a player, and what a developer needs to achieve.  Wonderful!

I loved reading this.  Perhaps my own bias towards historical references, or it was my enjoying reading something that really wanted to evoke the vision, either way this sounds like the sort of game I would definitely play.  As others have mentioned, some of the specifics can be a little lacking, so it's not as useful for the dev team, but I often think there's tremendous value in setting the vision (even if it either needs an update or a companion document to get to a level for directing development).

Ok, I definitely loved this.  Early on clearly and concisely explaining exactly what fantasy the player will live out is a great way to open the document.  I like the detail on the units, the gameplay loop, and the comparisons to other games to help build the vision of what's meant to be achieved.  Many of the inspirations are near and dear to me, so, that's a huge plus.

Whoops!  What a rookie mistake.  Ok, re-uploaded, sorry about that!