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A jam submission

The Walls of AnnwnView game page

Submitted by dungeon (@misterlukeherb) — 1 day, 1 hour before the deadline
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The Walls of Annwn's page


CriteriaRankScore*Raw Score
Thematic Relevancy#164.2144.214
Historical Accuracy#253.5713.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Based on Welsh mythology

Have you used assets? If so, please give credit to the creators here:
Only my own assets

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Very fun, I really liked the dungeon and all the enemies although I wish it were more of a twin stick shooter where you aim with the mouse and move with the arrows.   


Great game, the only problem i found was that i could spam the attack from the corridor before each room and kill all enemies without damage


Only complaint is the character moves a bit too slow. Makes backtracking a chore.


Wow the art style is fantastic. Lo-fi artwork is beautiful and reminds me of C64 days. I appreciate that you made the extra effort to make all the graphics consistent—Even the font is so perfectly matched as well as the title screen. Cool enemies and level design. Very solid gameplay. This would benefit tremendously with the addition of audio.

Developer (1 edit)

Thank you glad you liked the graphics :) There should be audio I haven't had anyone else say the audio hasn't worked for them, it's strange that has happened. 


Your game looks fantastic and the sounds make me absolutely giddy with joy! Controls were a small learning curve, but I think it helps create that feel of an early ZX Spectrum game. It would have been interesting to have a non-linear path; I got a little fed up going to a side room and having to trek back. Also there's noting to prevent me hanging out in the hallway and blasting the enemies from there. All in all great game, bravo!


Thank you, yeah sorry travelling around the dungeon does get a little dull. If I had more time on it I definitely would have tried to add some more stuff along the way :)


This is the graphic style I like. The Pixel Art on the title and ending screens was also well done. I enjoyed the simple game rules and controls right away. I think it would be more exciting if the final boss battle had some kind of gimmick or different music.

Developer (1 edit)

Thank you, I agree about the boss I rushed to implement the boss so it's a very boring fight.


it was like playing a slot machine. Shooting in a strict direction upset a little


I don't understand what you mean by like playing a slot machine?


Very fun and well constructed. 

Developer (1 edit)

Thank you so much :)