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A jam submission

Sleep ShiftView game page

Dive into dreams of megacorps and rob them in their sleep, throw bricks at things, and sabotage security systems
Submitted by HouckDev — 3 hours, 24 minutes before the deadline
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Sleep Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment 🎊#73.4704.250
Mouthfeel / vibe 😶#83.4704.250
Art / Palette usage 🌈#133.7764.625
Overall#133.3484.100
???#203.1643.875
Theme use / Neat Idea 🧠#212.8583.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

My gosh, this is ambitious and very nicely done! It would be great to see this on Steam someday so it would be easier for my friends to play it with me.

Submitted(+1)

I was really impressed with the tutorial in how it helped clean up any confusion I had about the game. Getting into the system this way got me pumped. I almost feel like this should've been the first level by default and just slowly increased the difficulty from there with shorter and then progressively longer challenges. 

The guards were on me the whole time and sometimes it felt like all I was doing was slowly delaying the inevitable because I had no idea where to go and couldn't figure it out while a guard was on me.  so I'd have to restart.

Developer

thanks for the feedback! ive just finished and pushed an update that should help with navigation and the guards being too perceptive and hard to sneak past

Submitted(+1)

Quite ambitious for the limited color palette. The use of light really helps portray the 3D environment while staying true to using only the allotted colors.

The guards are quite aggressive. One pounded through his door in the tutorial to beat me up D:

Also couldn't make it passed the guards in the beginning of the main game. 

Also it was unclear which direction I was supposed to head.

Developer(+1)

Noted! im actually pushing a build that indicates where the objective is, and I will also look into the guards ai and tweak them. thanks for letting me know!

mac pls

Developer

currently i do not own a macos device, which is a requirement for creating mac games in unreal, but i may be able to get someone else to compile it in the future. ill be sure to announce if/when that version comes out!