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(+1)

Quite ambitious for the limited color palette. The use of light really helps portray the 3D environment while staying true to using only the allotted colors.

The guards are quite aggressive. One pounded through his door in the tutorial to beat me up D:

Also couldn't make it passed the guards in the beginning of the main game. 

Also it was unclear which direction I was supposed to head.

(+1)

Noted! im actually pushing a build that indicates where the objective is, and I will also look into the guards ai and tweak them. thanks for letting me know!