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A jam entry

Way HomeView game page »

Turn based puzzle game
Submitted by Diel01 with 4 hours, 23 minutes before the deadline

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Visit Way Home's game page

Results

CriteriaRankScore*Raw Score
Fun#243.5003.500
Theme#283.6253.625
Story#372.8752.875
Visuals#393.7503.750
Sound#403.0003.000
Music#513.1253.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Very polished entry with interesting mechanics. As others have said, my only issue is the wait time between moves. Everything else is perfect.

(+1)

Good game, challenging level design. IT was fun to play. Only one small criticism and that's the wait time between each move. Once I found the rhythm, it was okay, but I think it should move a bit faster.

Nice work!

Developer

Yes, you're right the wait time between each move it doesn't feel natural. I think this is because the lack of feedback in the movement.

Thanks for the feedback!

(+1)

With how easy it was for the ground to crumble I imagined a post-apocalyptic landscape where even treading lightly could result in the earth itself being torn asunder, inevitably leaving behind a desolate world in which habituation could no longer be present and life could not flourish. A consequence mankind did not foresee.

Cute graphics by the way.

Developer

It's a great idea and would make sense with the playable mechanics.

Thanks for the feedback

(+1)

I really like the concept and I enjoyed playing it :) I couldn't get past level 4 either, maybe it's broken?  This would be the perfect sort of puzzle game for mobile!

Developer(+1)

Hi Artefact. The level 4 work properly, you need stop the two water stream, is great see you enjoy game and yes, the game was thinking for play in mobile or web. The development is stopped because I am busy in other projects, maybe in the future return to develop this.

Thanks for the feedback

(+1)

Nice idea, but I got stuck in level 4, don't know if I'm missing something... There is one main issue with the game play, namely the fact that one always has to wait  a significant amount of time between movement steps, which makes moving very cumbersome. Also, it would be nice if there was an indication of where and when the holes will appear.

Developer
Hi Silvia. The plan of waiting between movements is for you to have time to look what change, for example the holes or water. Anyway the lack of time it prevented polishing it more. Thanks for the feedback


Tip: In the level 4 you need stop the two water stream.