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Speedy Exit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay: Did you enjoy playing the game? | #1 | 3.808 | 3.933 |
Theme: Did the game follow the theme? | #1 | 4.260 | 4.400 |
Originality: Did the game stand out? | #3 | 3.486 | 3.600 |
Overall | #3 | 3.692 | 3.813 |
Sound: Did the game have good music and sound effects? Did they fit the game? | #6 | 3.421 | 3.533 |
Look: Did the game's visuals look good? Did they fit the game? | #9 | 3.486 | 3.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea of having to match the target speed to exit.
The level design introduced the mechanics/hazards nice and gradually too. I really love the learn-as-you-play approach.
Thank you! I spent a lot of time on how to introduce the mechanics gradually! I’m happy it worked out!
Nice game! The fact that speed in this game can be both an obstacle and a goal is very cool and opens up a lot of nice puzzle opportunities. Good job!
Thank you!
good concept! good music! I enjoy it!
Congrats on getting something nice done on the first time using the engine! Nice take on the theme, almost did something like that too :)
Very fun game, interesting concept, and you applied the theme really nicely, well done!
the game is very fun, the music it's nice and for your first game it's amazing
Thank you! I really liked how Godot makes it easy to prototype fast, even compared to Unity
All the best. I gave all the feedback already :) had nice time playing it twice
Thank you! Your feedback was very helpful!
This is my first time using Godot (normally I use other engines), had to learn it from scratch while making this! Hope you have fun!
the jams are the best way to do it, im in my 4th game now, and i hav learned so much
I usually use other engines but wanted to finally learn Godot since it looked very promising! I agree, jams are the best to learn!