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A jam submission

Strike-16View game page

StarFox-style shoot-em-up
Submitted by GRG — 18 minutes, 30 seconds before the deadline
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Strike-16's itch.io page

Results

CriteriaRankScore*Raw Score
Sound: Did the game have good music and sound effects? Did they fit the game?#43.6473.647
Gameplay: Did you enjoy playing the game?#63.4713.471
Overall#73.1183.118
Look: Did the game's visuals look good? Did they fit the game?#83.6473.647
Originality: Did the game stand out?#82.6472.647
Theme: Did the game follow the theme?#152.1762.176

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

nice 3d game ... liked the entry of that shadow ....gave me the old retro feel 

Developer(+1)

Thanks!  I'm glad you liked it! :D

Submitted(+1)

You nailed the look and feel of StarFox, especially the suspenseful boss entry. Aiming was challenging, a crosshair would probably help a lot!

Developer

Thanks!  

Crosshairs can be really confusing in 3rd-person - especially when the ship is moving around the screen.  You are absolutely right though - I need to do something to make aiming easier.

Submitted

Huh, I could have sworn StarFox had a cross hair but I guess not :D

StarFox64 projected one into 3d space though

Submitted(+1)

Pretty fun game! Pleasantly surprised to recognize the composer in the credits ahah
Also when that gigantic shadow creeps up on you... That was a cool moment :)

Developer(+1)

Thanks! :D

I can't really claim credit for the idea of the shadow - it is pretty much how the first SNES StarWing/StarFox boss comes in.  I'm glad it was effective though - it's one of the parts I really wanted to get right.

Submitted(+1)

This is a good game! How did you do it with so little time?

Developer

Thanks! :D  

I was working on it throughout the ten days, not just the weekends.  Plus, I think I got pretty lucky - none of my horrible code hacks seemed to get in each other's way!

Submitted(+1)

Super nice! I really like the addition of a boss fight, it really completes the experience!

I think it was a little hard to read where you were aiming, and the boss would have been even nicer with some feedback when you hit it. But regardless a very nice entry!

Developer

Thanks for the feedback - I'm glad you liked it!

You're right, the boss is massively under-polished and the camera field-of-view needs to be smaller so the bullets don't get small so quickly.  There's so little tweak time when you're on the clock!

Submitted(+1)

I love it!! the boss presentation was awesome!!
The camera feel reaaaly good
.
I think that i spot a bug.. if you dash forward when the boss fight is starting the fight never begins.

Developer(+1)

Thanks for playing - I'm really glad you liked it.

And thanks for the bugrep!  The whole boss battle was a massive race against time - I'm just glad it's holding together as well as it is! :D

tbh, I learned a lot while making it.  If I was to make it again, I would approach it really differently.

Submitted

hahah no problem my code is a mess too..

Submitted(+1)

The game is awesome considering the time frame. the missiles from the boss are hard.

i like the enemies destructed forms. nice game

Developer(+1)

Thanks - I'm glad you like it!

Yeah, I really ran out of time to polish the boss battle - those missiles need to travel slightly faster and turn a lot less.