I loved the concept! A small improvement in gameplay I can suggest, if you want to take this project a bit further, is to match "genes". I mean, you can mate with a flying being, then your next generation will have wings, then this generation mate with a horn being, the next gen has wings and horn, and so on...kinda of stacking the features.
Also, I dunno if the level design was made by hand, congrats on that! Something I'd suggest to avoid: large non "game-ish" parts. What I mean is that there are a lot of walking and nothing happening. Remember Scott Rogers tips on level design: "walking is not a mechanic" :P maybe a smaller level or even some enemies could help you fix that.
Also, thanks for the mention! Tell me what you think about the platform mechanics when you have some time <3
Play game
Evolvania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.750 | 4.750 |
Originality | #3 | 4.250 | 4.250 |
Design | #6 | 3.750 | 3.750 |
Gameplay | #7 | 3.375 | 3.375 |
Audio | #7 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Description
Explore the world and collect all 13 gems. Find a mate as fast as you can, because your lifetime is limited!
You start with 3 lives, but each one has different abilities. Choose the one that suits you, and carry your genetic material with you. When you mate, a new generation is born, combining your abilities with the ones of your partner.
Different abilities are found according to the environment your potential mates live in, and different zones are unlocked by using specific abilities (that's where the -vania in Evolvania comes from).
(The map is incomplete and the gameplay is very raw, but we hope the prototype is enough to show you the basic idea)
Created by notapixelstudio: Salvo & Matteo
Credits:
music by: https://opengameart.org/content/free-music-pack
Art by: Kenney https://kenney.nl/
Inspiration in platformer mechanics: PigDev (https://twitter.com/pigdev)
Inspiration in Interface: GDQuest (https://twitter.com/NathanGDquest)
Controls
Direction with Arrows
Action and JUMP with SPACEBAR
Godot version
Godot3.1-alpha1
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