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A jam submission

EvolvaniaView game page

Explore and evolve. You have 3 lives... but each one is different!
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Evolvania's page


CriteriaRankScore*Raw Score

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Description
Explore the world and collect all 13 gems. Find a mate as fast as you can, because your lifetime is limited!

You start with 3 lives, but each one has different abilities. Choose the one that suits you, and carry your genetic material with you. When you mate, a new generation is born, combining your abilities with the ones of your partner.

Different abilities are found according to the environment your potential mates live in, and different zones are unlocked by using specific abilities (that's where the -vania in Evolvania comes from).

(The map is incomplete and the gameplay is very raw, but we hope the prototype is enough to show you the basic idea)
Created by notapixelstudio: Salvo & Matteo


music by:

Art by: Kenney

Inspiration in platformer mechanics: PigDev (

Inspiration in Interface: GDQuest (

Direction with Arrows
Action and JUMP with SPACEBAR

Godot version

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I loved the concept! A small improvement in gameplay I can suggest, if you want to take this project a bit further, is to match "genes". I mean, you can mate with a flying being, then your next generation will have wings, then this generation mate with a horn being, the next gen has wings and horn, and so on...kinda of stacking the features.

Also, I dunno if the level design was made by hand, congrats on that! Something I'd suggest to avoid: large non "game-ish" parts. What I mean is that there are a lot of walking and nothing happening. Remember Scott Rogers tips on level design: "walking is not a mechanic" :P maybe a smaller level or even some enemies could help you fix that.

Also, thanks for the mention! Tell me what you think about the platform mechanics when you have some time <3


Thank you for the feedback, and of course thanks a lot for your platformer implentation! :)

In the current prototype, two mating beings generate three children according to a random genetic combination of their abilities. It is possible to stack all abilities in a single being, but there's also the possibility of losing an ability in the next generation. We wanted to have three different characters to choose from each generation, and we also wanted to make them "adapt" to an environment rather than become all-powerful beings. :) The current implementation is not ideal though, leaving some players baffled about what happened to their wings... Let's see if we can improve that in the future! We also have in mind way more abilities...

The huge map is indeed made by hand, but as you could experience is not finished. Not by a long stretch. :D That is the reason behind the never-ending emptiness, we didn't want that by design.

Ohh awesome! You know there is a lot of potential for this prototype, right? Keep it up, I'll follow all the devlogs for this one <3


I cant playit in app


we actually didn't know about that app. But I guess it is for mobile and this game is not made for mobile, sorry. I guess you should try on PC 


I think it may have something to do with the actual web export, try the standalone one.'s app uses chromium based browser which are known for having a hateful relationship with Godot :P


I didn't collect all the gems, but I love how you translated the theme into gameplay! I don't think the generic graphics detract from the atmosphere, given the throwaway nature of each character we play: no time to get emotionally attached, already planning the next generation. Although the jumping/climbing can make the experience a bit slow, it's a good reminder that times passes fast. Solid concept!


Thanks a lot! We hope to find the time to release a second, improved prototype :)


Very few games have had me running around shouting, "I have only seconds to live! Someone have my babies!".

I really like this twist on Metroidvania. Presentation is a little rough, but it's all functional, which is what matters.


Thank you, that's hilarious, and that's exactly the feeling we wanted to give! XD

It is way too rough, both in graphics and controls, but we focused on designing for the theme. We hope to have the time to release a more polished prototype in the near future :D

An interesting idea! I'm excited to see how this project evolves, if you decide to keep working after the jam.


Thank you! We hope to find the time to bring the project on :)


I think this game follows the theme in an incredibly interesting and fun manner, and I would love to see it expanded upon.

I wanted this game to be a lot more playable than it is, I am having serious issues with jumping. I don't know if it's because of a limitation to my character or something but it is not clear why. It seems like my collisionbody gets stuck in the walls.
 I was really excited about the concept, and the art carries it well, its just sad I can't seem to play the game properly.


Thank you! We are aware of that hideous bug... And we are also aware that the gameplay feel is bad, the character is almost uncontrollable at times. We ended up using some example code without polishing it, and we didn't have the time to do some proper level design. Art and sounds are at the bare minimum.

But, our intention was to experiment with these mechanics (limited time, generations, adaptation to the environment) and we are happy to hear you liked those ideas, even if controls were far from ideal. :)