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prismaticvoid

11
Posts
A member registered Nov 01, 2017

Creator of

Recent community posts

Fun, cute, clever, and interesting! Can't say enough good about this game.

This is... not good. Gameplay is incredibly simple and confusing. Layering problems are all over the place so it's hard to see where you even are. Ground texture flickers at the default window size and is extremely eye-straining if you don't fullscreen. The game lags like hell; I have a gaming PC capable of running several modern generation games, and I was getting single-digit framerates from this game because there was so much on screen at a time.

Finally, and worst of all, this has absolutely nothing to do with evolution.

This was really good! The controls feel very natural and smooth, the graphics look great, and it feels very solid programming-wise. I feel like there are a few things that could be improved, though.

When I first found the boomerang, I had no idea what it was, the icon doesn't really resemble a boomerang at first glance. A little text prompt saying something like "You got the boomerang!" would go a long way towards making the game easier to understand.

Also, while walking left/right feels good, the jumps seem a little bit floaty.

Still, it's a great entry to the jam, and a great start for a full game if you decide to keep working on it.

The game is hampered by its controls. I couldn't figure out until the lizard stage why jumping was so unresponsive, and having the character bounce after they land makes no sense. Being able to land on top of the evolution points is also confusing.


The idea is interesting, but the execution is flawed. You're supposed to be evolving, but going from a fish to a frog to a lizard to a rat to a dog to a human makes no sense at all.


I don't want to be mean, or discourage you from game development, but this game needs a lot of work. Good luck in your future endeavors!

The idea is interesting, but the execution leaves a lot to be desired. Walking around on top of the walls is extremely difficult because the lack of shading makes it hard to tell where the the platform actually ends. The controls also feel really slippery.


The idea is solid on paper, but it could use some more development time.

An interesting idea! I'm excited to see how this project evolves, if you decide to keep working after the jam.

I don't want to be rude, but this has nothing to do with evolution. The game doesn't even work, I load it up and get a crapton of script errors, and I can't move at all.

Thank you! I'm sorry that we couldn't have the game more functional than it is before release, I hope we can have more content coming out soon!

Simple, effective, and fun. Great game!

Somehow I completely missed the explanation of the coffee machine in the description... Thanks for explaining!

Great game! The Game & Watch style is heavily underused in a lot of games in my opinion. Gameplay is a lot of fun, but it seems like there's a limit to how fast you can move left/right? Like, rapidly tapping doesn't get you to the other end of the screen as fast as you'd expect. Still, it's really great!