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Community Castle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 4.625 | 4.625 |
Design | #5 | 3.875 | 3.875 |
Theme | #6 | 4.000 | 4.000 |
Gameplay | #7 | 3.375 | 3.375 |
Audio | #15 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Description
Community Castle is a community driven collectathon where players hide collectables for eachother! This way the game "evolves"; that is there is more content the more people have played.
The two doors open at 5 and 20 collectibles, so they cannot be opened until 5 and 20 people have played.
Once you have collected everything, you left click to place your own, and it will be there next time someone plays!
Godot version
3.0.2
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Comments
Nice idea! Kudos for achieving this in such a short time. I stopped at 20 though, because jumping is made hard by the lack of shading. It is very difficult to evaluate distances when all you can see below you is a flat color. With shading an maybe some textures the game would be a lot more legible and fun to play.
Very interesting concept and properly executed. The collecting dots gameplay sadly is not very fun and given that, the 26 I had to find were way too much. I quit at 15.
As a proof of concept it's working and a nice experiment. Makes me wonder what more could be built on your base. The clean and smooth 3D was also very nice.
The idea is interesting, but the execution leaves a lot to be desired. Walking around on top of the walls is extremely difficult because the lack of shading makes it hard to tell where the the platform actually ends. The controls also feel really slippery.
The idea is solid on paper, but it could use some more development time.
That was really fun! I like that you make the other rooms not open until later, smart. Really interesting take on the theme! It was cool knowing I was finding collectibles that other players had hidden.
Interesting concept!
I was the 13th player to complete the game, hopefully I didn't place my collectible in too hard of a spot. The game could have been made even better with some basic sounds and music but overall the gameplay was very solid. I never really had an issue with the controls and it was really cool to see a Godot game in 3D!
Thanks for playing! Yeah I think the concept is more interesting than fun, but I wish I'd had some time to add polish like sounds and music.
Linux version is missing the *.pck file.
oh yikes, thanks!