Nice idea! Kudos for achieving this in such a short time. I stopped at 20 though, because jumping is made hard by the lack of shading. It is very difficult to evaluate distances when all you can see below you is a flat color. With shading an maybe some textures the game would be a lot more legible and fun to play.
Play game
Community Castle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 4.625 | 4.625 |
Design | #5 | 3.875 | 3.875 |
Theme | #6 | 4.000 | 4.000 |
Gameplay | #7 | 3.375 | 3.375 |
Audio | #15 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Description
Community Castle is a community driven collectathon where players hide collectables for eachother! This way the game "evolves"; that is there is more content the more people have played.
The two doors open at 5 and 20 collectibles, so they cannot be opened until 5 and 20 people have played.
Once you have collected everything, you left click to place your own, and it will be there next time someone plays!
Godot version
3.0.2
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