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A jam submission

Like a Cat out of Hell!View game page

2D Pixel art Puzzle Platformer Game inspired by '00 flash games.
Submitted by Xecestel (@xecestel) — 10 hours, 52 minutes before the deadline
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Like a Cat out of Hell!'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#63.6673.667
Fun#63.0833.083
Audio#73.0833.083
Theme#73.7503.750
Overall#83.1813.181
Controls#152.5002.500
Graphics#163.0003.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
Godot V3.1.1

Source
https://gitlab.com/Xecestel/like-a-cat-out-of-hell

Game description
2D Puzzle Platformer Game. Retrieve the Heavens' Keys by jumping between Heaven and Hell.

Controls
All the controls are included in the game.

Discord username
Xecestel #1794

Participation level
First time.

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Comments

Submitted(+1)

A very nice platformer game! Works great with gamepad! Good looking art and music and sounds are cool too! Very nice to have that many settings, even two languages are supported! Molto bene :)

Developer

I would like to add more language support, but unfortunately I can only speak these two. Maybe I will ask someone to help me in the future.
Thanks for playing and for leaving your feedback, anyway!! It means a lot!

Submitted(+1)

Loved the concept. My keyboard has a "ghosting" problem which won't register left-shift + d + space, so I couldn't sprint/jump easily. It'll be amazing when you add arrow keys to the input controls.

Developer

Thank you for your feedback! I'm sorry for the inconvenience. As I said in another comment reply I plan to add some features when this jam will be over and a key remapping option is absolutely one of them!

(+1)

I had no issues playing on linux. Menu's surprisingly suffisticated for a jam game! (Although I must say this GWJ there are quite a few strong entries in terms of UI).
I found the control layout a bit hard to deal with. Jumping, Walking, Switching all with one hand at the same time wasn't always easy.
But the game itself is good. Neat idea, nice puzzles. Okay Sounds & Graphics. Overall a good entry!

Developer (1 edit) (+1)

thank you for the feedback! I didn't think the controls were hard to deal with, I'm sorry for the inconvenience. Originally I planned to add a key remapping function in the option menu but I didn't manage to do that in the end.

When this jam will end I plan to add some new features to the game if I manage to (this is actually my very first game published and my very first developed in Godot) and key remapping will certainly be one of them!

(+1)

For your first project in Godot, you certainly did a good job!

I like that you used .tar.xz for Mac and Linux... I'm not sure that Mac can open that kind of archive natively though.

Developer

My operating system says so, I just trusted it. Never actually used a Mac, personally, but when I try to compress the folder it says "tar.xz: only for Linux and Mac", so...

(+1)

Fair enough. A Mac user will let you know if they have trouble.

(+1)

Woah! Cool game. Level 11 was the only one that was a bit hard. I do have to admit I did not really solve puzzles as they were intended I just glitched the game by spamming q to win. Ha! That mechanic was actually explained the very last level. Was great fun though! One of my favorite entries!

Developer

Dammit, I knew someone was going to do that ahahahah

Thanks a lot for playing the game and the compliments! <3

Submitted(+1)

In the Linux version, when I press play the screen goes black.

I get this error:

ERROR: _load: Failed loading resource: res://scenes/levels/Level0.tscn
   At: core/io/resource_loader.cpp:285.
error changing scene

Developer

allright, that's weird because I also use Linux and I tested it yesterday before submitting. As soon as I get on my PC I will test it again and try to find the problem! Thanks for the report!

Developer (1 edit) (+1)

Found the bug. Yea, yesterday while testing I found a minor bug and fixing it I accidentally uncommented a code line which made impossible to load levels. Again, thanks for the bug report!