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Eraser Maze Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #28 | 4.000 | 4.000 |
Originality | #56 | 3.389 | 3.389 |
Overall | #74 | 2.873 | 2.873 |
Fun | #85 | 2.611 | 2.611 |
Accessibility | #86 | 2.444 | 2.444 |
Controls | #88 | 2.722 | 2.722 |
Audio | #90 | 2.500 | 2.500 |
Graphics | #107 | 2.444 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5 Mono
Wildcards Used
N/A
Game Description
Competitive maze routing game. Draw a line to the opposite end before your opponent or erase their lines to slow them down.
How does your game tie into the theme?
Game is about drawing lines to get to the end of a maze and erasing your foes lines so that they have to start from the beginning of the maze.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Very cool little game - as mentioned before AI worked pretty well, would have loved to see a bit more colour in the game - just drawing a different coloured line for the player and the AI would have been great. Think a local 2 or 4 player mode, could end up being quite fun.
Cool game. I liked the concept. The AI worked really well, it must have taken some time to get it implemented so well.
I think it might be a bit broken, as I made it to the other side but the line wouldn’t draw into the other end of the maze.
Nice interpretation of the theme and really cool idea - I think you did a good job with the AI. I had an issue where my line couldn't draw completely continuously - there seemed to be some unavoidable gaps. A few tweaks to difficulty and I think it could be even better - well done :)
Great game! I agree with Jack, a multiplayer version of this with a larger map would be very fun. I still enjoyed it in the current state but did find the intersect lines / continuous lines issue a tad distracting :/ I was so excited when I erased the AI's line and finished mine but it didn't count :(
This is tricky! Think it could be fun if you made it into a true local multiplayer battle (maybe with 3-4 people in total?). In its current state it turns into a game of outtiming the AI which is still satisfying
I like the idea. The game was a bit quirky and it took me a while to get used to the controls. It would be nice to be able to tell which line is yours and which is your opponents. Nice title screen btw :-)
Cool idea. It got kinda annoying when the AI would just follow my trail endlessly and make a stalemate.
Nice idea but didn't manage to win even with a continuous line to the opposite side, probably due to how the line is drawn or because both player have the exact same color so kind of hard to tell maybe trying some different shade between player to better view your current line, The idea is really cool even for a multiplayer game it has some great potential.
Yeah I've had some trouble winning in the browser version. Probably for the reason you gave and the stuttering making it hard to keep a line continuous. Thanks for the feedback!
I drew my line to the to other side, went back and forth a few times but still did not win.
Its a really cool idea, and I liked the visuals. I can see this idea built out into a really complex strategy game.