Congrats on the high score! It is great that you enjoyed the game. It is always nice to hear that, thank you :)
Prvaak
Creator of
Recent community posts
Thank you for playing! The low res wild card is definitely not on purpose. Base resolution of the game is 480x270 and the wildcard looks ugly because we had to scale it down to fit and we didn't have enough time to figure out a better solution. We will probably remove it in the next update as you suggest.
Music is from here: https://alkakrab.itch.io/
Thank you for both the praise and for the critique! As I said in one of the previous comments, the theme drifted away into background during development :( Erasing tiles was the original idea but it turned out not to be as strong as we hoped.
I wrote most of the code during the jam. I reused some utility classes that I wrote for previous projects, like settings and high score serializers. All code related to the game mechanics was made from scratch.
Thank you for playing, for the praise, and also for the feedback!
You are right about the randomness. It would be better if the order of shapes were a little bit more predictable or if player could somehow influence it. But how exactly? It is something to think about.
I really need to look at the Balatro game. Never heard of it before and twice already today :)
Chests, settings and local score is in the user:// directory so they are in your browsers local storage.
Global score is stored/retrieved from my server using http requests.
I didn't know how to earn money for first two runs, until I looked up Balatro :) I didn't know why I lost the game until the third run. I didn't figure out how to use jokers, I thought that they would count as any card, but that doesn't seem to be the case. I am not able to earn more than $30 before I hit the trick card and there are so many cards and only three guesses... I feel like I am missing something.
Nice graphics and good music choice.
Nice little game! I played several times and it is quite difficult. I never got very far. I like how the projectiles are synchronized with the music. This gets less noticeable as there are more and more enemies on the screen at the same time.
Suggestions for small improvements:
- auto-focus the retry button so I can just press enter and not have to use mouse between runs
- add some time counter or score so I can see how far I managed to get




