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jack-erb

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A member registered Sep 05, 2021

Creator of

Recent community posts

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Thanks for playing!! I love the idea of making a necronomicon. That was brought up in our initial design discussions but we ended up not having much time to work on the living paper assets. I really wanted to fix the end screen being anchored left but simply ran out of time oof

Also no hate for the ultrawide! I have one myself, we've been through ups and downs, and I have grown to love it. Sure things work goofy sometimes but I like to be able to have multiple things on the same screen, or all the space in the world for Godot :)

This is cute! I enjoyed running away from the cops heh, it was more fun than instantly losing if you got caught

Neat. I liked the fact I fell onto the next puzzle. I wondered what would happen if I tried to skip everything and go to the next one and seemed like it looped the floors which was cool. Hit some performance issues playing in the browser on the third level

Tough game. Felt good to get some extended air time.

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I accidentally discovered the tnt powered jump before that was introduced :D Also goddamn that first boss fight was tough, but felt rewarding to beat. I felt the controls were difficult and demanded a lot of precision, which isn't too far off from the source material of Spelunky.  In particular grabbing and throwing the tnt felt awkward especially in timed mini games and that's why I eventually bounced off. Overall had fun

I like that the blocks exploded into shrapnel

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Love the picture book comic style. I had to lock in in order to get enough coins for the upgrades. It was tough!

I ran outta time to add the easter egg for feeding the shredder living flesh. I totally meant to. Haha that would've been SO GOOD! Thanks for playing glad you enjoyed :)

Haha, thanks for the review. Just make sure you don't feed those living papers to the shredder. Don't want her getting the taste of meat :P

Love the idea about forcing the player to make larger moral choices.


My spin on that - What if we made each day a set time (e.g. 3 minutes), and the more papers you process, the more of your coworkers are laid off. Could imagine funny quips from Barb congratulating you on your performance and then offhandedly mentioning mass layoffs. This is similar to Papers, Please where your performance by the day directly correlates to whether you're able to pay for food/shelter/medicine for your family. I  would love to see choices the player makes affect the gameplay and narrative in more substantive ways.

Visually and aesthetically, extremely polished. I felt a lil overwhelmed by all the text I had to read which put me off a little bit.

So tragic seeing my cute goblin minions die haha

Nice work. Lots of good stuff here. Melting the rocks into glowing slag felt so good which is great cause that was most of the game lol

This was polished, the ltitle things like inspecting the items, grabbing them, and opening the paper felt good. I think I messed up the first level cause I accidentally added an extra item

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Yay more Doodle Jump! This was so fun, things got real when I erased the helicopter and the blades kept flying towards me lol


One note, I think it would've been fun if the player got faster and faster the longer you went. Amps the difficulty and with some wooshing SFX and some sort of wind VFX/animation to highlight the falling speed it could get REALLY juicy. Overall love the execution!

Good stuff. I liked playing with the system trying to figure out what it wanted me to do with erasures. It's hard to tell and it might've just been f*cking with me lol. The delivery guy was hilarious

Now this is a real treat. This reminded me so much of an old flash game, I think it was called Pig Sheriff or Save the Sheriff or something. Bravo

One cool thing taht stood out to me is there was some dynamic animation while jumping - it looked like the character tries to grab the ledge if front of it as it jumps. I thought that was neat

Very pretty. Wish I had a little bit of time to get used to the mechanics and read all the text before it threw me into battle

This is tricky! Think it could be fun if you made it into a true local multiplayer battle (maybe with 3-4 people in total?). In its current state it turns into a game of outtiming the AI which is still satisfying

Oh fun. This scratched an itch for old physics based flash games like Splinter

Oh this is an interesting little puzzle game. Couldn't tell you why but the start reminded me of Stardew Valley with the pixel art and music. Then it was a spatial puzzle game!

Yeah this may as well be a documentary :)

Haha, I suppose it's not trivial to simulate a computer OS!

I found this pretty tricky. The political commentary was funny. Didn't know you could do two game jams at once lol

I like the premise. Though I had a hard time erasing planets fully while dodging the enemies. Maybe I didn't get the right upgrades

Cute and clever game. Finding the key was fun. I liked the music too.

Agreed with other comment, controlling both things at once is a fun idea

I liked this! I wasn't thrilled about the erase dodging letters gameplay but I could certainly see the Undertale influence. I stuck around cause the backrooms / "everything is not as it seems" vibe was intriguing

This is the funnest typing game I've ever played. Very original. I think I'm a good typer and I found it hard :)

I love taht I felt a bit frantic while playing this. The turning when you're near an object or wall was wonderfully jank in a way that delighted me. 

This reminds me so much of Doodle Jump! Nostalgia! Fun

Simple idea, well executed

I also have this problem :(

This game was intuitive to learn. I liked the whole "3d computer with a 2d interface" vibe and thought you sold that really well. Kinda reminded me of this old game called 868-HACK. Nice work!

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Cute game :) Music was bumping. I had a little bit of trouble figuring out some of the puzzles especially the first one with the light cause the bar to click was so small XD I found it fun and didn't mind the trial and error aspect, except the checkpoint system wouldve been nice!

Dang that escalated quickly :D

Thank you! This is my first game jam but I have years of professional dev experience.

I enjoyed your game as well! Rated & Reviewed :)