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Unconscious

191
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10
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A member registered Jan 01, 2020 · View creator page →

Creator of

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Thanks! Wish we were able to add more content so it is a full working game, but I was glad with the systems and aesthetic we implemented!

it was made in 2 days for a game jam! the story/content isnt fully finished, but the main game systems and aesthetic are!9

WOW the art on this is actually amazing. The 3d background and gameplay reminded me of Mario Party minigames. Are the collisions and stuff handled 2d? or 3d?

maxed out my frog army :D fun game! I wish there was more to upgrade and do tho


my frogs in this

a green and yellow frog is sitting in a pile of dirt

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crazy experience, but I think i got a bug (not a parasite lol). The worms got stuck outside my body and I wasnt able to get them all out, I had to restart the game

 

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Fun game. I beat the giant UFO then died shortly after. The difficulty  is very tightly correlated with how fast you can eliminate the other ships, which means it can spiral out of control very quickly as it's hard to aim while dodging. More enemies -> More bullets -> Less Accurate Shooting cus have to focus on dodging -> More enemies -> etc..

The music was amazing. Fun silly little game.

I really loved the atmosphere and aesthetic! The gameplay with gravity stuff was also well executed! I found the swapping directions to be a bit clunky to get used to but since there wasn't any pressure it was okay! Was fun to chill out and play through! 

Short but sweet. I loved all the little minigames!

Very spooky monkey. I liked the environment assets, but I thought it was kinda strange how the gorilla is like 10x the fidelity of everything else. I also wasn't really sure where I was going lol.

I really liked this! I defeated the giant crab and got to the end. I really liked how moving your guy around the board was a key part of the game and that where you moved actually mattered a lot. I wish that you auto drew 1 card from the deck every turn and there was a better indicator of when your turn ended. 

I loved the atmosphere and the art, the gameplay is very unique. Sadly my guys ended up getting stuck multiple times while I was playing with made me have to restart which was quite a bummer.

Thanks so much!! I'm glad you had a good time playing it!

The items were definitely ror inspired, the teddy bears description even references it! I've played waaay too many hours of ror2 and ror returns lol.

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Thanks!! We definitely wanted to distinguish the locations more from each other (like cities having business people in suits and vacation spots having families in vacation wear) as well as backdrops that correspond but that was too out of scope xd.

I agree that our musicians did such an amazing job with the OST, I could listen to it on its own!

I'm glad it felt good to play!! I put a lot of effort refining the movement and difficulty!

Thanks for playing!! I'm glad my sleepless night balancing the game right before the deadline paid off lol

omg papa meat is that you (love your pfp)

I won capitalism

New highscore I'm pro gamer

Very cute little game! I wasn't sure how to get 6/6 tools and food but I still got the good ending nonetheless. Great work! :)

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Fun and charming little idle game! My goblins did tend to get grouped up together a lot, I  wish they would spread out more to get more work done!!

Edit: I couldn't get to the end sadly because my goblins kept getting stuck :(

Fun little game! I loved the goofy little alien dude. I would love to see more levels/challenges!

Ah yeah, it really sucks that c# doesn't work with web exports in Godot 4. I do highly recommend trying out GDScript though! The in-editor script editor works very well with it and it's a super easy language to learn(It's very much like Python)!

It's more of a jitter than a stutter I suck at describing things lol. But I was playing on Windows 10, using the itch.io app. I'm on 1920x1080 144Hz monitor. Here's a vid showing what I'm talking about, it happens without movement. It's not a big deal (and it might be intentional to give the feeling of movement) but it just bugs out my eyes seeing it.

The foundations of the game were pretty solid. I wish the character moved a bit faster as some attacks kinda felt like "checkmates" that I couldn't dodge no matter what I did. I feel like there was a giant aesthetic shift from the cutscene to the actual game as well

I got the magical banana! I wish there was more info about what was happening. I just fed my guys 3 food everyday and it worked out without issue.

Very well polished! I love the aesthetic and idea of the game. I wish there was more to the gameplay than just walking around though!

Very funny little game, I got to 100% toxicity! I feel like this should have a web build. You did kinda twist the theme into a completely different meaning, which is interesting but it is very far off from an expedition.

Super fun speedy puzzle game!! I loved all the different mechanics and the upgrades you can get. It doesn't really connect to the theme though.

I'm not sure. I felt like I was just playing and I lost without killing an enemy so it seemed like it got stuck on the "raise your slain enemies" text and since I didn't have anyone to raise I just got softlocked.

I might just be extremely terrible at the game but I felt like I kept just flopping between extreme right lean and  extreme left lean. My guy would also sometimes just spin completely around leading to me walking off the map. I could only get past the first level with a 0kg load, but it might just be skill issue.

I did really love the aesthetic and music though! I feel like I was delivering something... not very legal for the giant nose to sniff lol

Very interesting game! I ended up getting stuck on the torso part as the text wouldn't advance. I wish there was more physics based movement where I could go flying between platforms!

I really loved the concept! 3D bullet hell-style games are always interesting. I seemed to get stuck on the hard planets as there were more "enemies remaining" than actual enemies. There was a lot of jank with the movement and mouse but it was still fun to play!

That's a crazy amount of assets for 9 days!! The game look super nice! I felt like the character movement was a bit jittery and I kept getting stuck on random things. I found 2 of the POIs by going left and right but I couldn't find the third one. I did se the beast by clipping the first-person mode through the wall.

I really loved the art! I got stuck in a UI loop from accidentally using hovercraft fuel on one of my robots. It was kinda confusing how to use items, and I wish the game-time stopped while the hovercraft was stopped so I could try and figure stuff out.

Very unique and fun game!! I wish you provided a download link as the web version had a weird glitch where my mouse movement would randomly go crazy and spin me around in a random direction. (I think this happens whenever the game has stutters, as this happened to my last 3D web game and I "fixed" it by implementing a mouse movement per frame cap.)

I really wish the map drawing could have been done in game, but that is prob way out of scope as you would have to like remake a simple version of paint in your game.

Here's the map I made! I loved the non-Euclidian space, really made it a lot more complex!

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I really wanted to try this one out but for some reason my character could only walk left and was always walking left . I got stuck in the door and couldn't navigate :(

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This was a surprisingly deep shmup! I loved all the different guns and their animations. The enemies were super cool and I loved the 'splitting bullet' bullet pattern from the larger guys. I wish there were more enemies variations, and I wish there was a biiit more polish, but for a solo dev this was great!! 

One thing I disliked was the camera stutter/shake on the character, I'm not sure if this was intentional or not. I also wish the character's hitbox was a bit smaller. I also think the info dump at the beginning was a bit too much, but I figured out how to play as I went.

Great work!!

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Very nice game, lots of fun to play. I ended up getting stuck on this screen after my party got wiped and I couldn't seem to continue. I did way too well for the first 3 fights and then the enemies got like 30+ health and my guys couldn't kill any of them them :(

Very interesting game! Very atmospheric and unique. I wasn't exactly sure what was happening or where I was going halfway through, but I made it to the end!