Thanks! Wish we were able to add more content so it is a full working game, but I was glad with the systems and aesthetic we implemented!
Unconscious
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Fun game. I beat the giant UFO then died shortly after. The difficulty is very tightly correlated with how fast you can eliminate the other ships, which means it can spiral out of control very quickly as it's hard to aim while dodging. More enemies -> More bullets -> Less Accurate Shooting cus have to focus on dodging -> More enemies -> etc..
I really liked this! I defeated the giant crab and got to the end. I really liked how moving your guy around the board was a key part of the game and that where you moved actually mattered a lot. I wish that you auto drew 1 card from the deck every turn and there was a better indicator of when your turn ended.
Thanks!! We definitely wanted to distinguish the locations more from each other (like cities having business people in suits and vacation spots having families in vacation wear) as well as backdrops that correspond but that was too out of scope xd.
I agree that our musicians did such an amazing job with the OST, I could listen to it on its own!
I'm glad it felt good to play!! I put a lot of effort refining the movement and difficulty!
It's more of a jitter than a stutter I suck at describing things lol. But I was playing on Windows 10, using the itch.io app. I'm on 1920x1080 144Hz monitor. Here's a vid showing what I'm talking about, it happens without movement. It's not a big deal (and it might be intentional to give the feeling of movement) but it just bugs out my eyes seeing it.
I might just be extremely terrible at the game but I felt like I kept just flopping between extreme right lean and extreme left lean. My guy would also sometimes just spin completely around leading to me walking off the map. I could only get past the first level with a 0kg load, but it might just be skill issue.
I did really love the aesthetic and music though! I feel like I was delivering something... not very legal for the giant nose to sniff lol
That's a crazy amount of assets for 9 days!! The game look super nice! I felt like the character movement was a bit jittery and I kept getting stuck on random things. I found 2 of the POIs by going left and right but I couldn't find the third one. I did se the beast by clipping the first-person mode through the wall.
Very unique and fun game!! I wish you provided a download link as the web version had a weird glitch where my mouse movement would randomly go crazy and spin me around in a random direction. (I think this happens whenever the game has stutters, as this happened to my last 3D web game and I "fixed" it by implementing a mouse movement per frame cap.)
I really wish the map drawing could have been done in game, but that is prob way out of scope as you would have to like remake a simple version of paint in your game.
Here's the map I made! I loved the non-Euclidian space, really made it a lot more complex!

This was a surprisingly deep shmup! I loved all the different guns and their animations. The enemies were super cool and I loved the 'splitting bullet' bullet pattern from the larger guys. I wish there were more enemies variations, and I wish there was a biiit more polish, but for a solo dev this was great!!
One thing I disliked was the camera stutter/shake on the character, I'm not sure if this was intentional or not. I also wish the character's hitbox was a bit smaller. I also think the info dump at the beginning was a bit too much, but I figured out how to play as I went.
Great work!!













