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A jam submission

Anomaly ZeroView game page

An expedition into the unknown.
Submitted by GiNUser — 35 minutes, 37 seconds before the deadline
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Anomaly Zero's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#274.1604.615
Controls#373.5363.923
Graphics#393.7444.154
Overall#753.1603.505
Accessibility#822.8433.154
Originality#962.9823.308
Fun#1102.4962.769
Audio#1202.3572.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
N/A

Game Description
You have set off on a scientific expedition to locate and transport a unique anomaly to a research station. The journey will take a while, so you will need to gather resources en route.

How does your game tie into the theme?
You have set off on an expedition to collect and transport to base an anomaly. Along the way, you must collect resources to continue the expedition.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
2

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Comments

Submitted (1 edit)

This was really well executed, especially visually. I wish there had been some music, or maybe some more ambient sound that would help further set the tone, though.

It also felt like I always had plenty of time to collect all the resources in an area and there were never any real threats. It would have been cool if I had been more to make harder decisions and/or take more risks. For example, maybe larger amounts of resources were behind traps or a difficult to navigate area, making it likely that you would not get back in time if you failed to get them cleanly.

Regardless, the gameplay was smooth and the whole thing felt really polished. Great job!

Submitted

nice game dude, i got stuck on something invisible but thanks to the save feature i lost nothing :)

Submitted

I enjoyed the atmosphere, also the graphics and sounds are good, well done!

Submitted

I liked this one a lot! Great vibes and the game play loop was easy to understand. I didn't quite make it to the end, ran out of time, but it was fun running around the different levels.

Submitted

Very well polished! I love the aesthetic and idea of the game. I wish there was more to the gameplay than just walking around though!

Submitted

I like that you leave a trail in the snow.

Submitted

love the art!

Submitted

The cover image caught me and did not disappoint. I REALLY love the art style and the idea is super cool. It only sadly got a bit repetetive and boring after a few stops

Submitted

Nice work, I found it engaging and stuck with it to beat it.  I really enjoyed the vibe, it felt very immersive, and everything was nicely polished (even small stuff like not getting stuck on the geometry between the different parts of that wood tower).  I think echoing the other comment, some kind of meaningful decisions or risk/reward for the player would be interesting.  It was pretty straightforward to 100% a location for resources with time to spare by running the perimeter then running to the center, and there wasnt any risk to going to a location.  One small tweak that could create a lot of risk/reward would just be making the resource area an unlimited size, so the player has to decide whether to keep looking or turn back, and try to find their ATV.  With the disappearing snow path that would be extra interesting!

Submitted

The atmosphere was pretty good, and good job on making a snow trail. I feel like the game is missing some sort of conflict. A monster was probably way too much dev time, but maybe have the storm steadily decrease resource gathering time to give a greater sense of urgency. Nice work!