Wow, I love this. You even added the 2x and 3x SPEED! I like tower Defence games where moving units is allowed as well. great job
msernoskie
Creator of
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Im glad to hear your opinion on the shaders! There were a few things I really wanted to have in the game for the user experience and toggling the shaders was one of them!
You also hit the nail on the head. A health bar or more information being passed to the player was something that was lost in the rush of completing it in time. Finding a way to display health that was pleasing, and not invasive just wasn't in the time budget, unfortunately.
I really liked this game, it's a strong puzzle game that made me think and I felt satisfied when I eventually completed the level. The visuals, the very unique concept. I also appreciate the tutorial and the option to skip the tutorial.
I also felt a wave of nostalgia because it reminded me of playing Pokemon Diamond/Pearl where you excavate fossils and you only have a limited number of tries with a set of tools. It's a great genre I don't see enough of.
One thing is I did find it a bit too ruthless/unforgiving. It feels like some of the puzzles only have exactly enough interactions to win if I do it perfectly. It would feel much better if it had some leeway for missing or not hitting with the excavation tool.
I love the pixel aesthetic.
The sound effects are VERY LOUD and repetitive. I don't know how to play, or who I'm playing for. Im defending against the slimes but I'm supposed to be a wizard, but I destroy my own towers that stop the slimes?
Is it an auto-battler game or is there something I can do other than remove a tower?
The art style is really good! I like the concept a lot.
My one thing is that I wish the jump was a bit faster. I find jumping up platforms feels like I'm having to wait and hold jump while waiting for the dragon to fully ascend the platform every time.
Also, the rabbits were a bit frustrating when starting out, since unless you go really slow you just fly into them, and with the low health you die so fast.
I like the aesthetic and visuals. The music pairs well with it too.
I am a bit confused about how to play though. I would like it if the instructions were more clear, or maybe they popped up on the "Game-Over" screen because I am quite lost.
There is also a bug with the scroll wheel, it takes it as a bunch of clicks.

