Google Gemini (Pro / Thinking) for code + music. Adobe Firefly for Sound Effects... my second solo jam, so very curious how this goes, and what everyone else will manage to put together.
addSoul play
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Annoyingly addictive :D - solid core loop, and the random cards bring much needed variation - would have been great with even more quirky cards to boost your score.
Not sure you meet the 1-bit criteria though? You might be using opacity, but it looks like there are different grey tones, black buttons with white outline and fading texts etc.
Anyway, other than that, just a fun idle clicker - well done!
Great movement, could become a fun little arcade thing, however needs refinement / game balancing (as mentioned by someone else you can beat the game in no time, by holding two keys).
At it's core there's something there, (kinda frogger, but with smooth movement) - it would be interesting to see the core mechanic dressed in a unique visual theme, maybe with added pick-ups and power-ups for risk / reward
Purrfect little jam entry (Mmmm... jam on bread!) anyway, really cool idea, and fun to play. Visuals and music work well, only comment as others have mentioned is that it can be hard to identify the item that you have to steal / collect. I played the browser version, and had a few weird white lines / artefacts, that seemed a bit odd, maybe a glitch, but didn't take away from the overall experience. Great job
sorry to have disappointed you (tut mir leid) - I’ve partnered up with various people during the past 20+ years, sometimes successful but more often not. Invested countless hours building concepts, art and animation never to be released.
So I see this as an opportunity to finally be able to have a creative outlet, and share my game ideas and see prototypes come alive.
I’m aware that a lot of developers, designers and other professions are currently feeling the impact of ai (trust me I’m one of them!) - however we will have to adapt, and make the best of the tools available to us, without killing creativity, curiosity and craftsmanship.
Thank you for doing the HTML version, had a play through exploring all the different endings, The art style is so refreshing and fun! I really enjoyed it. Only issue I had was I could not get the music to play? And it would have been fun with more content, small puzzles etc. However that might be an idea if you want to continue developing your quirky little universe after this jam.
All in all a really original approach to the theme, and I'm so happy to see a point and click adventure - well done!
Woah! such a polished production - game juice galore! - everything looks and feels amazing.
You might benefit from adding a few difficulty setting easy, normal, hard... or at least slowly ramp up the difficulty to let people ease in to things. One thing that surprised me, was how your title screen / thumbnail feel quite weak compared to your actual product. I almost skipped your game, because it didn't capture my interest.
But I'm so glad I gave it a chance anyway - well done!
Fun idea, been through a few airports, so this is a good spin on a familiar activity. I did struggle to keep the motivation though, even with the different phrases you've implemented.
I'm aware of your reference to the sergeant, however it somehow feel a bit unrelated to the actual game - might have been better to just go all in on the airport theme. As others mentioned the sound got a bit annoying, and some of the objects were tricky to actually decode.




