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Go Duck Go's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #48 | 3.368 | 3.368 |
Originality | #71 | 3.421 | 3.421 |
Accessibilty | #93 | 2.474 | 2.474 |
Fun | #103 | 2.579 | 2.579 |
Overall | #114 | 2.654 | 2.654 |
Graphics | #119 | 2.632 | 2.632 |
Theme | #122 | 2.737 | 2.737 |
Audio | #138 | 1.368 | 1.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2.stable.official.15073afe3
Wildcards Used
Curses, What the Duck
Game Description
You play as a duck that can do the best for the public interest by putting out fires or spitting on people that get in the way.
How does your game tie into the theme?
You can let your inner light shine by being a good citizen and putting out fires by spitting on them, or you can let your inner darkness show by spitting on people.
Source(s)
N/A
Discord Username(s)
SLaB labsam
Participation Level (GWJ Only)
0
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Comments
It was cute. I do miss a bit more content, more information and a menu, but great overall. I appreciate how part of the game is just pissing other people off. Great stuff, good work!
Cool little game! I like how either path is valid, lets the player have a choice even in a fundamentally simple game.
Nice entry. It was unclear exactly what the goal was initially, and once I got a score of 21 nothing really to do. Would have been nice to have more explanation, sounds, final screen. Or to make it endless allow fires to spawn continuously?
Very cute and funny game, I liked it, good job :)
Also: EVIL DUCK!
I was a white duck, then I was a black duck.
Overall, cute little game. As others have mentioned, SFX would elevate this. Also game over / final score messaging.
Nice work on your first submission!
Thanks for playing! And thank you! I wanted to bring it as close to being a game as I could in the time limit, and it makes me so happy to hear when call it’s a game. :)
Awesome work on your first submission. I wish there could have been some audio. Curious what the little green guys sound like :D. Took a little bit to understand what was happening exactly and once I got to a score of 21 and removed all the fire there wasn't anything else to do. Maybe a game over screen would be good?
As far as explanation, I had a lot I could have done. Even down in the description, I could have explained that you can spit on the guys, the max score, explained there was no end screen (oops).
The guys spawn more often with a higher score, and don’t spawn below a score of -10.
The fires spawn more often with a lower score, and don’t spawn above a score of 10.
This could’ve used balancing as it’s easy to get above 20, but very difficult to get below -15.
Oh, and the green guys probably make shuffling sounds and say “oh, hi there!” when they spawn and when passing one another “excuse me, sir”.
And when they’re mad they just grumble about “kids these days” - and maybe sometimes “ducks these days” - and some other inarticulate sounds.
Fun short game! Loved the good/bad take on the theme. Good work on your first jam!
Thank you very much! I learned a ton, so I’m excited to make something really great next time! Instead of… this…
Fun quick game. Went back and played a second time after looking at the screenshots. Will be interested to see if this game has more progress in future.
Pros
Critique
This game is a great base to build from, and I look forward to any updates to it
Thanks for pointing out what I spent my time on! I wanted to get to powerups, but I spent all my time learning the basics, like collisions (spit puts out fire, but doesn’t collide with the duck) and movement. I have a hard time moving on from something that doesn’t feel right yet, which isn’t always a good thing in a jam.
As far the audio, especially from playing the other games, it’s super obvious that was an easy miss for me. It was my first game in godot, so I’m still not sure how to do audio, but I would guess it’s pretty easy. I guess I wanted to only learn so much, and I wanted to polish off the gameplay before I added another feature like audio.
I totally get it. I got stuck for 3 days just on trying to get abilities working right... Ended up having to scrap about 75% of my idea because of it (Likely because I over-scoped as well.. but who's counting, right?) - I look forward to seeing more from your games as well ❤️
very cute! the arcs on the spit was very satisfying. would be cool with some sound effects and some background music too :)
Thanks for noticing the arcs! This was very much a learning project for me and I played around with the physics quite a bit! The sprite angle is based on the y velocity, which took some work to get right. If I made the spit totally round, I could’ve saved probably 3-5 hours!
seems to me like it was worth it in the end!
I made it to 20/-11. I love how you have to be careful spitting on people since the splash can put out a nearby fire and the sprite changes. Great first jam!
I super wanted to put power ups in the game, including one that would spray/shotgun the spit. Then it would be much harder to only hit the one or the other.
If I had that, then having some levels would be pretty cool: I could make some areas nearly impossible to only spit out the fires, or on the guys.
I also took the route of good/evil with karma, fun to see how other people looked at the theme - great work!
Thanks! I was going to try to take my theme a little deeper (with background changing, etc.), but I ran out of time. I’m still learning this engine, so I’m gonna have to make up for it with some practice projects before the next jam!
This was cute! I got to +15 then started letting my ducks evil out and got to -15.
Thank you! This was my first jam! I think I’ve only gotten to -11 before… :O
As Octahedral noted, this is really short, but what's here is very cute (I like the art style, and the way you drew your duck is honestly adorable), and I like the spitting mechanic (as unusual as it is lol). I would love to see more and more varied gameplay, especially some kind of control over spit power based on how long you hold the mouse button.
Congrats on the submission, I hope to see more from you in future jams!
EDIT: Oh, and I managed 22 as a high score. Not sure if there's a theoretical cap, the fires didn't respawn for me.
The chance of fires lower as your score gets higher, and vice versa with the guys walking around. The same if you go negative, you’ll see more fires and fewer people. The fires won’t spawn over a score of 10, so I think it would be 9 plus the number of fires (15), so it should be 24. You got pretty close!
And thanks very much! I had ideas to make the world endless in each direction and changing backgrounds based on how good/evil you were. I also planned to increase the power of the shot based on click time like you suggested, but it wasn’t more important than getting the guys spawning correctly. :D Then getting some power ups would be cool - increased blast radius to cover a lot of fires, but a higher chance of hitting the guys. I expect the next game I work on will be quite a bit more polished (maybe) since I’ll have at least one of these games under my belt and I have some friends that would want to work on it with me.
Try and get 10 points or -10 points and your sprite will change. That’s the win condition, but I ran out of time to make it do anything.
Nice take on the theme of using light/dark as good/evil. The game is very short though, it doesn't feel like the max score is very high. Maybe it could've benefited from more levels.
It was my first jam, so I ran out of time. I didn’t really think about adding levels, but I see that how it ended up, it definitely would benefit from having different levels.