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Void Door's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #3 | 3.857 | 3.857 |
Fun | #6 | 4.143 | 4.143 |
Overall | #8 | 3.871 | 3.871 |
Graphics | #8 | 4.476 | 4.476 |
Controls | #22 | 3.619 | 3.619 |
Audio | #27 | 3.762 | 3.762 |
Originality | #45 | 3.714 | 3.714 |
Theme | #63 | 3.524 | 3.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Memory lane (and other but not sure)
Game Description
https://youtu.be/svgRxNzroNY A platformer metroidvania
How does your game tie into the theme?
The gameplay involves the uses of splitting his body by letting some void part behind that triggers switches and beats ennemies
Source(s)
no
Discord Username(s)
@Ryokugin
Participation Level (GWJ Only)
7
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Comments
pretty incredible stuff. it's a fun, complete game that handles well and has an interesting mechanic. it was fun just to jump around and destroy enemies.
my favorite room was the tall room with six or seven 'nodes' in a vertical line. it wasn't necessarily challenging, but it was fun to complete it because it was a satisfying way to use the dash/void mechanic. it was a good example of 'finding the fun' in your game
I eventually gave up at the air dash move, because the long room after getting it was a massive difficulty spike
really amazing job! one of my favorites in the jam. congrats on the submission!
Thanks a lot for playing!
Ye, this room is also my favorite ^^
This room was designed like this! Once you understand the room, it becomes very satisfying!
Maybe the trailer will give you an hint. https://youtu.be/svgRxNzroNY?si=OnlaCeUbXYtN6XgN
Fun: Decent, I don’t enjoy 2D Plattformers at all so I can’t really rate this one.
Orginality: There are many nice 2D Pixelart Plattformers but I liked the juicyness of vfx and sfx. It added alot!
Audio: SFX and Music is really nice. Nice touch in turning low the music if your not in action.
Controls: I struggled to use the dash most. Especially the vertical up or cross dash was hard to use. Maybe some dash into mouse cursor direction would have made it more fluid and controllable.
Graphics: Nice Pixelart.
Theme: Not sure how much it fits into “Void” I would have not understood it in this context.
Accessability: No issues in web or local via Itch.io app.
Overall: Another great entry to the GWJ! Always nice to see the high level of polish and juicyness you really have a hand for it.
very nice mini-metroidvania with open-ended exploration and neat mechanics. I like how all the abilities tie into the dash, and the freedom of movement offered by the last ability is awesome. great art and audio too. this is overall a really impressive jam entry!
The scope of this is incredible for a 9 day jam. Great job!
thanks a lot for playing!
Yes, a bit overscoped... But I did it With 16h/day!
What? Is it a full game? no way you made that cool game with only a week. Very great game. I am still playing it
yes! Not a full game but almost, had to remove 50% of my Idea because it was already long enough ahah.
Thanks a lot for playing!
Really great game! I have no idea how you managed to do this in a week.
Fun gameplay and great graphics, but for me (keyboard guy :D ) the dash felt a bit clunky and took me a while to properly figure out. Even though it had a beautiful animation.
Also a better tutorial would be welcome. Something more interactive than a wall of text.
Besides these minor slip-ups I loved every second of it and think it has great potential.
16h each day ahah!
Totally agree with the dash, I didnt test the keyboard controls enough...
And yes, should make a better level design at the beggining for tutorial ^^, Your game inspired me for this.
Thanks a lot for playing <3.
16 hours?!!! Damn! Go get some sleep!
I sleeped for a whole day after the release ahah. It was worthit
I went for about 4h a day and almost went insane. Can't imagine 4x more.
really like the colour palette and the movement mechanics. felt very smooth
This was fun! The dash and jump mechanics/feel was super satisfying.
I think the audio was a bit quiet. I also had no clue where I was supposed to be going but I think that comes with the genre! nice job :)
It comes with the genre but I should have made the map a collectible early on to guide the player.
Thanks a lot for playing!
Really cool and visually pleasing game, didn't expect to spend so much time on it as it's rather huge for a jam entry! Although unfortunately, after exploring the whole map (or at least till all squares were shown as explored) I could not open a key door to lead me to the final green thing needed for the big door. Maybe it was me just missing one or being dumb, or maybe something bugged either way while I couldn't see the ending I still thing the game is great and well done.
Hi! Thanks for your answer.
There Is 2 keys in the bottom right part of the Map! Where there is 3 triggers. Maybe you missed One here ^^
There Is also One in the top right part
Do you want me to share a full gameplay video With timestamp?
There Is a total of 4 keys.
Also I Can also explain how to edit the sav file ahah
A really good surprise !
Nice one!! It's insane that you were able to make this in nine days—it feels fantastic to control and the animations have Celeste-level crunch. The life system felt quite fair and the frequent checkpoints helped me feel free to experiment! The enemy types are really interesting and I really like how beating them restores your lives.
Love the atmosphere, can't wait to finish this game! I'd completely forgotten there was a map so I'm looking forward to getting back into it. Congrats on such a solid submission!!
thanks a lot for playing! So glad you liked it!
I should put the Map as collectible I think With a main objectif.
This feels really good to play. I love the gameplay gimmick.
I noticed what might be a bug, or just a browser issue. The game would not accept controller input in the main menu or pause screen. I experienced the same issue with my own game and it turned out that the input maps for the UI had somehow been switched from "All Devices" to "Device 0." Maybe check that out.
As far as the game itself goes I love the aesthetic and genre. It might benefit the flow of the game to get the player to the main mechanic a little earlier. Also, I accidently skipped the dialogue explaining the controls at the beginning so having a way to reference that again in the pause menu would be a good change.
Awesome entry.
thanks for playing and the feedback!
If you want, you Can restart the game by clearing the save in the main menu ^^. But yes, Next Time I will add a permanent tutorial.
Beautiful art and ambience. This is a very polished game.
However, I was playing on mouse on keyboard and the controls even when rebinded didn't do the dash justice. Dash kept going left/right when I needed it to go up. It can be dealt with, but for some of the harder jump sequences it gets slightly annoying. Maybe some sort of pause/time slow -> into direction prompt on jump peak would allow for smoother movement.
thanks for feedback!
Lots of potential here, feels very polished!
thanks!
I'm impressed. Beautiful entry and I have the feeling that I played a vertical slice of a much bigger Metroidvania. I really think this can be expanded into something much bigger.
Thanks a lot! I have a lot of idea with the unique ability so maybe ^^
I like it, it's a lot of fun. Really sweet :)
sweet answer, thanks :)
Absolutely beautiful art, solid color theory!
Thanks a lot! To be fair, I've always had a hard time with colors, this time I tried to base my game on a triad with the accent on purple!
love the pixel art!!! controls are rlly hard on pc doe, couldn't reach the end, would have been nice if the dash was binded to the mouse click.
It was my first time doing pixel art. Thanks a lot!!
I'm sorry about that, i'm agree with a dash on mouse click! I will take it in consideration for my next game.
Thanks for playing!
By the way, you can change controls in the main menu if it can help!! ^^