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A member registered Sep 16, 2020 · View creator page →

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art is some of the best I've seen so far this jam, great work on that. gameplay itself can be a little frustrating at times. there's not really enough time to react to the enemies, and if you die you go all the way back to the beginning. i would make it a little more forgiving, like just send a player back to a nearby checkpoint if they fall off the map. this one looks great though, nice work!

ah I got it.  this is a great idea! a pokemon snap-like game where you're taking pictures of ocean life is a really fun idea, and I like how you've implemented it here so far. you could even include things like higher scoring for fish in the center of the frame, or extra points for getting close up shots of dangerous fish. I think there's a lot of ways you could go with it

There wasn't a ton of incentive to take pictures in this version so far, as you can't view your pictures and the score doesn't get tracked anywhere. but taking the camera out and snapping pictures was fun anyway. the tilemap and sprites looked really nice as well. nice work!

fun game! imo the full stop button makes it a little too easy. otherwise a nice implementation of a cool idea. nice work!

this game had the correct amount of bright lights and pew pew noises to make a solid shoot 'em up. my only complaint is that it was too difficult to dodge shots from enemies that had just spawned. otherwise, it was solid all around. nice job!

this is an interesting concept, it's just that i was pretty overwhelmed when the game started. there were a lot of rules to memorize and the font itself was difficult to read. i feel like for a game like this, you have to onboard your players as slowly as possible while keeping it interesting. like, start with one rule for one paragraph and then go from there. very interesting idea though!

man, that main game music was a BOP

this game is really challenging and felt a bit unfair at times, like when getting hit by an object that was just offscreen when moving to the left or right. the dash indicator at the bottom should also be moved to the top, because it's obscuring incoming objects

i should also note that if I just held down left or right continuously, it seemed like I could just fall forever with no danger of getting hit

love the music in this! the look is also great as well. I like the parallax effect on the background and the character art. nice work, and congrats on the first jam submission!

this is a great game with some good polish on it, the only thing that bothered me was that i couldn't aim somewhere without also moving my ship there. that definitely increased the challenge, but it also felt pretty frustrating at times. otherwise, I was really engaged while playing, the game looks great and I liked the intro sequence. nice job!

nice little implementation of a neon white-like game. the wall running part was fluid and worked well. a game like this desperately needs some fast-paced music with it, and I also really wanted a cooldown indicator for the dash as well. the best I could get was 14.78. nice work!

the CRT monitor and the game on it look very nice. the whole thing has a creepy atmosphere and the 'turn around' segment actually made me jump a little lol. i think it would add a little more strategy if you only rerolled one card at a time, or if you had a limited number of 'bonus pips' that you could add to any particular roll. great work! kind of reminded me of buckshot roulette

love the visuals in this game! the ships, black hole effect, background and icons are all great

I was a little split on the ship control. I liked that it was a little unorthodox, but may have felt better to just be able to turn in place. 

Are the enemies only supposed to fire once at the beginning of the round? that is all they did for me

fun game. great work!

i didn't expect this to be a cooking game lol. the idea of a horror-themed cooking game is interesting. i love the visuals, especially the effect on the camera. It does need a meatier core game loop as it's very simple right now. Still, this could easily be expanded into a really cool game. nice work!

nice looking game! I really like the design of the spaceship, and the concept of switching between the two different views. I think that idea could be easily expanded to create a 'multitasking' type game where you send the drone to fix something, and then keep mining while the drone works. as it is, I didn't have too much to do in this game after I figured out the controls and game loop. it's a great basis for a bigger game though, nice work!

I liked the tracing minigame, that is not one that I've seen often. However, I had to stop when I got to the door that has a squarish tracing rune on it. when I traced it the door wouldn't open up, I wasn't sure if I was doing something wrong or if I just wasn't supposed to be there yet

even simple sound effects go a long way! some ambient music or noise would have been good as well

interesting idea overall, nice work!

cute intro sequence and overall nicely executed take on a katamari damacy-type game. i would have liked just one or two extra object types to help scale up size a little more quickly. i thought the sheer amount of loose peaches scattered on the ground was funny

(1 edit)

could not move my character at the starting screen using WASD or arrow keys on windows (itch desktop client)

it stripped the image I pasted. the error said:

"Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

could you take a look at the downloads for this game? I got this error when trying to launch in the itch desktop client (windows)

i really liked the concept of this game. I think there's a lot of ways you could explore the 'void' mechanic with a game like this. For example, you could have it so that the void level acts as a multiplier for all damage done to either players, and the game ends in a draw if the void level hits max. That way, players who want to be more aggressive might intentionally run up the void level when pushing to win, but at the risk of drawing to the defender

even some very basic developer card art helps to add flavor to the game. next time, I'd recommend adding some background music too

interesting idea overall, nice job!

great atmosphere in this game. unfortunately, the narrow flashlight radius made it really difficult to play. i actually wasn't able to find a single asteroid lol. I did also escape the fenced-in area by walking up a tree, and was able to fall off the map. the ambiance is really good though, nice job!

For these competitions, I feel like you should use web builds if you want to do online multiplayer. I couldn't play this as it was raising flags from my firewall. i checked out the codebase though, congrats on getting that set up!

original idea, well executed, looks great and feels good to play. i like the introduction clip and the ending. great work

very nice game! the tileset looked good and I also liked the void effects and star backdrop

Looks phenomenal and is fun to play

A pretty ambitious concept for a jam that you did a great job executing, it's a fun game that looks and sounds great

oh shit

this was fun! the minimal art design looks very nice here

can't these mouth breathers on the sidewalk see that I'm in a rush to hand-deliver all these new swords to the suburban homeowners in this residential neighborhood? get out of the way!

hilarious concept, game handles well and is fun to play for its (short) duration. great game for this jam. nice work!

Nice game with a fun concept. If you flesh this out, I would change all the animations to be faster so that the whole game moves a little quicker

I don't have a mac export, but i did try reuploading using a different version of godot. I'd be curious to know if that's working for you!

Okay, thanks for letting me know. What browser was this on?

The game wouldn't progress for me when trying to click the dialogue about opening the chest. That's a breaking bug so you should be able to ask for a reupload after its fixed