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A jam submission

Solar Panel ProtectorView game page

Submission for Godot Wild Jam #38.
Submitted by ScoutingNate — 9 seconds before the deadline
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Solar Panel Protector's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#54.2504.250
Graphics#64.3004.300
Originality#133.8003.800
Overall#203.4433.443
Controls#213.2503.250
Audio#303.0503.050
Fun#322.9502.950
Accessibility#432.5002.500

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.2

Wildcards Used
No Text

Game Description
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How does your game tie into the theme?
-

Source
-

Discord Username
-

Participation Level (GWJ Only)
-

Participation Level across all Jams
-

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Comments

Submitted

The reloading pissed me off haha

I liked the rest of the game, it works well.

The art is cool!

Submitted

I was very impressed with the quality of the art.

The animation of the dome opening and closing is awesome!

Once I understood how to refill the bullets, it played smoothly.

It was fun!

Submitted

Really liked your art style here. I'm not sure I fully understand the mechanics but I enjoyed what I played!

Submitted

That geodesic dome is gorgeous and the animation! Very strong visuals and I like the juggling the tasks at the various stations. Maybe I'm a glutton for punishment but I wanted the difficulty to ramp up more. Seriously though, that dome... OMG!

Submitted(+1)

As the other have mentioned a tutorial would have been helpful. The art was on point and I definitely see the theme. Great game! :)

Developer

Hey there, thanks for played and taking the time to write a comment :) Really appreciate your kind words :)

Submitted(+1)

A tutorial would be nice, but I loved this game once I figured it out! The graphics and music was an absolute highlight for me, loved the tunes! 

Developer

Hey there, thanks for playing!

I agree about the tutorial absolutely! Didn't have time unfortunately as is often the way with jams.

Thanks for your kind words - most of the sound effects are from freesound.org besides the jump sound the running sounds and the enemy spawn sounds which were myself. I haven't used sound in jams before but it was always something that people mentioned would help :)

Thanks again for playing and taking the time to post a comment :)

Submitted(+1)

I struggled a bit to figure this one out (in particular, I couldn't figure out why my gun would occasionally jam - I think using the item on the right fixed it?), but learning by trial-and-error was quite fun. The graphics were definitely the highlight, especially the opening/closing animation on the dome when transitioning between night and day.

I was very confused at first when I tried playing the web version, and nothing but a black screen, some rays of light, and the UI. The Linux build worked just fine, though.

Developer

Hi there! thanks for playing. Apologies about the web issues you were having - I made my game on a surface go 2 which has limited processing power and I realised that struggled to run in the web player on that device.

And yes, tutorial would be great if I had the time :) 

I originally had the ammo device on the left, so you had to run and fill up the ammo when you ran out but it didn't make much sense to me, I guess  was trying to limit the player from just having unlimited ammo, and in hindsight the ammo indicator (the 8 lights on the gun) probably should have been a hud element instead :)

Thanks again for playing and taking the time to comment!

Submitted(+1)

I second the call for a tutorial! But I have to say, the death animation was just beautiful! I died a lot tho

Developer

Thanks for playing and for your feedback! I completely get the need for tutorial - I tried and tested a lot of things I hadnt done before in this game so didnt have time unfortunately (also stupidly tried to do the no words wildcard, which in hindsight was probably an overreach.)

Thanks again for playing and taking the time to comment! :)

Submitted(+3)

The game has an interesting concept and I really liked its art style, however it took me a while to understand its mechanics. I would suggest to add a mini tutorial if you plan to keep working on it and reduce the wait duration between enemy waves (day and night cycle).

Developer

Thanks for playing! 

I appreciate the feedback, and I agree with shortening the long duration. When I went in to this concept I wanted a 'Kingdom' vibe (if you've played it?) of having to plan for the next attack that comes in the night. 

Don't know how many days you played my game for but the enemies do multiply on later days. Didn't have the time to test thoroughly though. 

Thanks again, really appreciate it :D

Developer (1 edit)

I was so close to submission I didn't have time to fill in the details so I will do it here:

Game is best played from download.

Godot Version 3.3.3 (I thought it was 3.3.2 before)

Wildcards Used Who even reads

Game Description - You play as an engineer on a solar power tower, you have to make sure the city gets the power it needs, whilst defending from hoards of enemies.

How does your game tie into the theme? - Solarpunk gets it's power from the sun and solar energy - Someone's gotta make sure that energy gets to where it's going!