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A jam submission

Plant PatrolView game page

Game for the GWJ #38
Submitted by Moises, shoze, aokay (@aokaysmusic) — 18 hours, 8 minutes before the deadline
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Plant Patrol's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#14.5914.591
Overall#33.8443.844
Audio#53.8643.864
Controls#63.7273.727
Originality#84.0004.000
Fun#93.6823.682
Accessibility#93.4093.409
Theme#233.6363.636

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.4

Wildcards Used
Spoopy

Game Description
Protect the plants from alien spiders.

How does your game tie into the theme?
The game takes place in the future where you have to protect plants from alien spiders.

Source
No

Discord Username
Moises#5633, robotsrfun#5866

Participation Level (GWJ Only)
First time

Participation Level across all Jams
5

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Comments

Submitted(+1)

Wow this looks amazing!

It has some similarities with what I created mechanics wise. I found it sometimes difficult to turn towards the enemy, I did not have a gamepad on hand, maybe that would be better.

Awesome job!

Deleted 106 days ago
Submitted(+1)

The art, music, and gameplay are all of very high quality.

It's a great, polished game with a professional feel to it. Very interesting!

Submitted(+1)

This is a really solid game, graphically it looks lovely but then controls/audio bring it all together. On my first play through I didn't realise I could also heal the plants with the same mechanic, nor did I realise I could hold spacebar (I was spamming it, I think because the animation made it look one-shot). Once I was on top of these I progressed through the game much more. Well done peeps, very polished submission. :)

Deleted 106 days ago
Submitted(+1)

Really solid game! I think you did a great job balancing the difficulty. It felt challenging while still giving a sense of accomplishment. The art in this game was also top-notch. Great job!

Submitted(+1)

Very nice game!

I can tell a lot of time was taken for artwork and it shows! the atmosphere is fantastic and for a relatively simple concept and mechanic, it plays really well! First level I had to get my bearings a bit but ABSOLUTELY SMASHED others. I like how if you keep on top of the killings it's manageable (to an extent) but if you focus on reviving plants you get in to a mad panic of not knowing what to prioritise!

Nice one!

Deleted 106 days ago
Submitted(+1)

Very polished and everything feels good to control for the most part. The different enemy types were a nice touch. I think for a jam project this is the sweet spot, there's enough content, a solid game loop, without any real rough edges. The art was really amazing, props to whoever did that. The whole game looks good and has a cohesive visual language.

My suggestion with controls (only because I think it's simple/easily fixable), is that I noticed that sometimes it was hard to rotate while against a wall. Sometimes it would prevent me from turning to face an enemy. I think that might be because of how Godot handles move_and_slide, in which case you probably need to store direction separately from the velocity.

Deleted 106 days ago
Submitted(+1)

This is an impressive game. The visuals all look nice and refined, and the music is pretty boppin. Even the sfx fit so nicely they sometimes feel like they're part of the music haha.

This game got pretty frantic in a good way. I found myself actually using some tactics figuring out where to go, how to prioritize killing vs healing plants, deciding whether an enemy was worth the trip, and so-on. 

Performance was also great. A few of the other web submissions lagged on my browser, but this one was very optimized. As a bonus, the game was also very clear to understand, both from very simple instructions and very intuitive design. I think this was a very good and surprisingly high quality submission overall.

If I could give one piece of feedback, it would be for there to be more mechanical variety. The orange enemies didn't seem to add to much or change how I played. In fact, because they disappeared so fast, I ended up ignoring them until they were close enough that it would be convenient to kill them, and that worked out pretty well. I think one level (possibly the first that asks for 25 kills) also had a flower pot I couldn't reach at the top right, so I wasn't able to heal it.

Deleted 106 days ago
Submitted(+1)

Thanks for making it, haha! It was a very enjoyable experience.

Submitted(+1)

Nice idea and nice game. I enjoyed a few rounds but it gets pretty difficult really fast.


Good job :)

Deleted 106 days ago