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A jam submission

Heart BEAT!View game page

A game about beating weird monsters.
Submitted by Isaac, ColdCalzone — 25 minutes, 32 seconds before the deadline
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Heart BEAT!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#602.9583.556
Audio#652.5893.111
Fun#692.5893.111
Controls#722.6813.222
Overall#742.6193.148
Graphics#772.4042.889
Originality#782.4963.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
N/A

Game Description
A game where you commit mutiny against your entire race.

Source
Yup! Here be ye https://github.com/ColdCalzone/GWJ-30

Discord Username
well said#9950, ColdCalzone#6064, bluattire#5913

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Comments

Submitted

Solid game. The changing barriers made it more interesting. I generally found myself kiting a single big bunch of aliens, maybe a bigger map with more barriers would help with that?

Submitted

Solid game. The changing barriers made it more interesting. I generally found myself kiting a single big bunch of aliens, maybe a bigger map with more barriers would help with that?

Submitted

Fun game - strangely therapeutic. Nicely done! Always enjoy a mutiny.

Developer

Alien mutiny is always fun.

Thanks for playing, so glad you had a fun time!

Submitted

I tried to play it a couple times, but unfortunately it crashes for me every time (Windows 10). Once I managed to get to wave 2, but mostly on wave 1.

From what I managed to play, I really like the idea. Extra damage on beat is nice mechanic. Maybe I'd increse damage dealt on beat to 4-5. Going from 2 to 3 seems to not be significant enough given that I can just spam attacks and have higher DPS that way. I did not manage to use adrenaline rush because of the crashes unfortunately.

I assume you would like to have the hand rotate not around itself, but around a point at some distance? You can do this very easily if instead of rotating the hand itself you add it as a child of Position2D, move the hand on X axis (say 10 px) and rotate Position2D.

Developer(+1)

Looks like the crash is universal across OSes then.

I'm aware of the rotating thing, it technically was offset, but I had to enlarge the whole scene since I made the sprites in a rush, and too small.

As for the damage boost, at the beginning it's not very significant, however, when you pickup better weapons later, it makes all the difference. Unfortunately, you didn't get to experience that because of the crashes, which I'm trying to get uploaded very soon. If you really are willing enough to try the game in full, however, you can build the game from source.

Regardless of the issues, thank you so much for kind words, and your play! It's much appreciated!

Submitted

I have identical issue. Game crashed every time after few hits. (I tried to play 3 times).

Any chance for a fix? Ping me on Discord if update is up

Developer

Hey! I got the bug fixed, and a new build uploaded. If you'd like to experience the full game, (which does have more gameplay than just the first wave) feel free to!

Submitted

The game crashes after some some hits :(

(tested on Manjaro-Linux)

Looks to me like using a node, which is already queue_free(d).

Its a pretty fun game! It can be annoying do be stuck in the middle of some spawned blocks, but the rest is very fun! I like the fact that you can pick up weapons. But the arrows are killing me very fast.

Developer

Sorry for the crashes! Working with the jam moderators to get the non-crashing version out, it appears I uploaded the wrong files.

Regardless, thank you for your patience with the game anyway, and I'm super glad you enjoyed the little bit that you could!

Developer

Fixed the issue! If you would like to play it in full, feel free to.

Submitted

I ran the game with a debug build (using godot --main-pack HEART_BEAT_LIN.pck) and that works without crashing at least.

It is a very challenging game! Especially in later waves you need to dodge a lot of arrows (perhaps too many?). The enemies do tend to get stuck a lot though, which makes it easy to finish them from a range (provided they don’t spam arrows at you :P).

Developer

Hey, thanks for playing!

Aim of the game was to be a degree of difficult from the beginning, but maybe we didn't nail that. But that's okay, we're super glad you enjoyed it regardless!

Unfortunately, we didn't really have the chance to test later waves, so there's bound to be a decent amount of imbalance there sadly.

All things said, we're so happy you gave our game a go!

Developer

Just in case you really wanted to, I just wanna let you know that I fixed the crashing bug, so you can give it a proper go if you'd like now!

Submitted

it looks cool, but it crashes every time i finish the first wave for some reason

Developer

Highly odd. What operating system do you use?

Submitted

I'm on Arch Linux

Developer

I'll look into it, but the Linux build seemed to work fine for me. If you're desperate enough, you can just try running from the editor, it's open source.

Developer

Hey, just thought I should let you know if you were so inclined, but the bug should be fixed, and the game shouldn't crash anymore! Play if you'd like.