this made me angry
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Definitely - if there's one thing we picked up from everyone, it's that the auto aim totally makes it way too easy, so we'll be working on that mainly. Regardless, super thanks for playing our game!
(PS: There'll hopefully be a more polished version by the end of the week for another jam that started at the same time as GMTK, so if you are interested, feel free to keep up to date!)
Time zones unfortunately can be a pain. Though, it may be unlikely since I'd assume you wake up far after 02:00, you could always ask the mods to allow you a late entry if you end up sleeping through the deadline. Otherwise, you will just to either A) submit before you sleep, or B) stay up to the deadline.
Well, I can't say that for sure, but I don't really know of people snitching out someone who broke just one, not-so-drastic rule. I'd reckon you're pretty much fine, there have been people that do this all the time. Though, you definitely won't get as much plays, as Mac players do make up a significant demographic it turns out
So, thought it is against the rules, it's not that big of a deal, and it effects you more than everyone else, so I think it'll be fine.
You can submit your game however you want I believe, though, do be warned, differing, unusual methods tends to scare people away, and you may not get as many plays.
But pretty much if you can export or share your game in someway that can 1) be put on itch, and 2) all platforms, or the 3 main ones, Windows, Mac, and Linux, can play, then you're following the rules.
They're voted on the discord server, but the highest voted ones don't mean they for sure get to be a wildcard. Rather, it just means that they'll catch the attention of the administrators first.
To answer your question, at the end of the day, they are humanly picked with consideration given into the choices.
Looks like the crash is universal across OSes then.
I'm aware of the rotating thing, it technically was offset, but I had to enlarge the whole scene since I made the sprites in a rush, and too small.
As for the damage boost, at the beginning it's not very significant, however, when you pickup better weapons later, it makes all the difference. Unfortunately, you didn't get to experience that because of the crashes, which I'm trying to get uploaded very soon. If you really are willing enough to try the game in full, however, you can build the game from source.
Regardless of the issues, thank you so much for kind words, and your play! It's much appreciated!
Sorry for the crashes! Working with the jam moderators to get the non-crashing version out, it appears I uploaded the wrong files.
Regardless, thank you for your patience with the game anyway, and I'm super glad you enjoyed the little bit that you could!
Hey, thanks for playing!
Aim of the game was to be a degree of difficult from the beginning, but maybe we didn't nail that. But that's okay, we're super glad you enjoyed it regardless!
Unfortunately, we didn't really have the chance to test later waves, so there's bound to be a decent amount of imbalance there sadly.
All things said, we're so happy you gave our game a go!
Crazy how similar our two games were!
Super lovely, the music is on point, the graphics are simple and charming, and the levels are challenging but not impossible! Wish I played sooner so I could give a good rating, but I was too late unfortunately, my bad.
Love this game! Was so calming and relaxing to play!
Puzzles definitely could've been a little more substance-y, but it's a jam unfortunately, otherwise we totally would've improved them.
But anyway, so many thank-yous for playing our game, it really does mean a lot to us!
So glad you like it!
I think everyone here on the development team had a great time flying with Margaret, too. Jestem nailed the controls on that one.
Puzzles could've had a little more substance to them though, you're right. We'll try better with this next time.
Thank you so much for the feedback, and the enjoyment!
Fantastic commentary, we are so glad you played our game!
Margaret truly is a beacon of happiness :)
We are so thankful to you for playing our game and even recording it, that was so awesome to watch!
Don't worry, slow setup here too, developing this game was certainly an event for my poor ole laptop.
Glad you liked the music, our composer is great, and we had a superb time getting to work with her. She managed to match the atmosphere of the game without there even being one fully in place yet. (Definitely go check her works out.)
Anyways, we really are happy you played and enjoyed our game, it means a lot!
I was beyond impressed myself when the art came in, our 3D artist is super good and we had a blast getting to work with him.
Controls are also pretty hard to nail, so we appreciate that you like them!
And yeah, sorry about the lag. I guess a thousand kinematic bodies, each with collision can be sorta intensive sometimes.
Anyways, so happy you enjoyed our game!
Glad you like the music, we had a more than fantastic composer on the team, and it was an honour to work with her.
And romping about the clouds is always a good time :)
We are honoured you gave our game a go and enjoyed!
Sorry for the inconvenience, we totally could've done better to make sure you understood the controls.
I am really glad that you do enjoy the graphics and music, though! We had some superb talent on the team, and we could not have done it without them, make sure to check out their work!
A million thank-yous for giving our game a go, and having fun!