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A jam submission

Haley HeartbeatView game page

magical shmup. shoot to the rhythm of your heart
Submitted by Honey Pony (@HoneyPonyGames) — 14 minutes, 31 seconds before the deadline
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Haley Heartbeat's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#64.4624.462
Controls#104.0774.077
Audio#203.6923.692
Fun#223.5383.538
Overall#263.6543.654
Theme#503.1543.154
Originality#653.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.2.3.stable.official

Wildcards Used
N/A

Game Description
Magic themed shoot-em-up game. Shoot to the rhythm of your heart for more effective shooting!

Source
https://github.com/HoneyPony/haley-heartbeat

Discord Username
HoneyPony#3049

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Comments

Submitted(+1)

Very smooth animations and great transitions! i really need to learn how to do this. thank you for making this open source so i can learn from ist :D

Submitted(+1)

Those are some really nice screen transitions, nicely done! The gameplay itself felt nice and responsive. I couldn't really figure out how to do more powerful shots though. But oh well. Was generally pretty easy to spam things to death. The graphics felt nice and clean. I also didn't seem to have any lag while playing. I was super happy when I figured out how to efficiently kill the cauldrons.

Great entry, nicely done!

Submitted(+1)

Nice vertical shooter

I like the visuals and the overall polished where you have a full menu level select and and transitions, the sprites are pretty cool too, and its always a plus to see the game has controller support ^^ 
oh and i also like that you made it healthbar based instead of one hit kill.

Small issue i had is that i couldn't really get the rhytm down for the powered up shots, i've pull them off a few times but not regularly, and i feel some enemy combinations you put on the later levels are really super hard even when dodging with the jump(then again i'll admit i'm not that good at shmups :p)

Other than that this is very well made, had fun playing.

Good job :)

Developer

Thanks for the feedback!

I do wish I was able to make the rhythm element work more consistently. I am able to perform the rhythm somewhat consistently, but it still feels kind of weird.

Submitted(+1)

Wow! How did you do those cool transition animations? 

Also, the character animation is so sweet! Couldn't tell if it was done in 2D or 3D!

(didn't have a huge issue with a bullet lagging or two, that was fine experience wise)

Developer

Thanks for the feedback!

The transition animations are done with a CanvasLayer node that I add to each scene. The CanvasLayer has an AnimatedSprite that contains all the frames of the animation--I rendered out the animation in Blender to the size of the screen. Then, when a Node somewhere wants to change scenes, it tells that CanvasLayer to do the fade-out animation, and then the CanvasLayer will change the scene. That CanvasLayer will also play the animation when it is added to the scene, which creates the fade-in.

I actually first used a technique like this in this game--the only thing interesting about it there is that it is not locked to the screen size. To do that I rendered an animation of a single square fading in and out so that it could be tiled horizontally and vertically.

I'm glad you liked the character animation! Also I'm glad there wasn't much lag.

Submitted(+1)

That's pretty cool. The art and animation is really cool.

It's really hard though (but I am also not great with shooters ...). I appreciate the invincibility option, so I could at least see the later levels, which I would have never been able to reach otherwise :D

Good job!

Developer

Thanks for your feedback! I'm glad you found the invincibility option useful.

Out of curiosity--were you using the WASD keys or the arrow keys? I realized too late that my game says to use WASD when those controls are practically impossible to use... 😅

Submitted(+1)

I used the arrow keys at first, but quickly changed to a gamepad, which felt a lot better to control (but I am more used to gamepads ...)

Submitted(+1)

This definitely taught me how bad I am at games! So fun though. Really like the art style.