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A jam submission

Good Eggs Stay TogetherView game page

Adventure of three little eggs. Made during #godotwildjam #28
Submitted by Lost Ninja Games — 2 minutes, 14 seconds before the deadline
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Good Eggs Stay Together's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#312.8873.333
Fun#342.5983.000
Originality#352.9833.444
Overall#402.4542.833
Audio#411.8282.111
Theme#432.6943.111
Controls#491.7322.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2

Wildcards Used
N/A

Game Description
A platform puzzle whe you need to control 3 diffrent eggs

Source
N/A

Discord Username
thel0stninja (GMT + 5.5)

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Comments

Submitted(+1)

I like where this is headed. I did have trouble playing though since I'm really bad at using KB for platformers.  The special moves for each egg made them feel distinct and I was happy when I was able to use them properly to clear a level, but definitely took several attempts.  

Submitted

I like the concept, and really wanted to play this one more, but I think the controls and physics need a lot of work, and there isn't very good feedback on what I'm doing.

For one, the physics itself seem really inconsistent. I never seem to fall or jump in the same way every time, and it makes the platforming sections really difficulty.

Secondly have my momentum be completely locked while in the air is super frustrating. I wasn't able to play through much, because once I figured out what I was supposed to do, the execution was just frustrating. It makes it impossible to correct mistakes, and I would just keep dying because I wasn't absolutely perfect and have to start all over again even though I knew what to do. Constantly failing to jump because I didn't press the arrow exactly before the jump button was annoying.


For example, on the level where we learn what bouncy can do, I would consistently over shoot the jump to the second butcher knife, and would miss it by just a few inches, and have to start the level all over again.

Another thing that happened was on the next level, I got 2 of the eggs over to the exit, and my last egg I was trying to get to fall onto the knife. But I let go of the arrow too early, and my momentum just disappeared right over the water, and I couldn't move, and I died. That's when I quit.


On the feedback, there really needs to be some audio or visual cue for when my ability is working. But also, I'm not sure how they work. Bouncy's never made sense to me, I just kept bouncing in odd ways and had a lot of trouble getting up to the lever. I thought it was going to be like a wall jump, but it wasn't. And the game says that floaty can change direction on the second jump, but you can only do that if you are already moving. The level I quit on was extra frustrating because I got floaty over there, flipped the lever, jumped once to get up to height, and thought I could change direction to the exit when I jumped again, but no, I just jumped up again.



On the controls, I don't see why we needed the z key. I feel like the ability could be mapped to the jump button just fine. 

Developer

Thanks for the feedback. Points taken.

I understand the physics consistency issue, since eggs don't slides on the floor but hop getting back to the exact same position difficult, but there is a level of tolerance to overcome the difficulty. You can jump and land even you miss the edge boundary.  Hopefully I will be able to make the movement more precised in the future.

You cannot move during a jump is all intentional, the puzzle is build on the principle projectile motion a.k.a Eggs don't fly, and each eggs has their signature trajectory. Adding a ghosting effect or trailing particles might give enough visual cue.

I agree that Bouncy's wall-bouncing (not wall-jumping) capability is under used, in fact Hardy's special power has not been introduced in the game. All the 3 eggs with their different abilities, pauses their unique disadvantage, one can spot bouncy easily. In fact bouncy has the best jump trajectory for the obstacles I think this can be improved with better visual effects.

Also need to improve the tutorial tips to make it less confusing.

Submitted(+1)

Yes, I played through again and beat it this time with a lot more ease than the first one, and I felt like I was being a little too harsh.


I want to say, that I think your art looks very good, and I like the palette that was chosen.


Looking back, and knowing what was and what isn't intentional, I think the main problem is a lack of feedback and tutorials. I think there needs to be a couple more tutorial levels at the beginning that demonstrate and reinforce that jumping is more akin to a projectile rather than flying. 


I think the idea of each egg having its own trajectory and unique advantages and disadvantages is a really cool one, but I wasn't aware that they had different trajectories and so it just felt like the game was being buggy to me.

Submitted

Really fun concept and great art! 

I had some difficulty controlling the eggs and I don't know if it was intended, but you can't move while in the air, so if I jump first, then move, it won't let me move, which was a tiny bit frustrating.

Also if jump had been mapped to the 'up' arrow key and double jump / extra bouncy was a check for pressing 'up' again, it would have felt nicer imo. 

But defo a good game that looks top notch! Looking forward to any updates!

Developer(+1)

Thanks for the feedback. The freezing of linear acceleration while jumping is intentional, it is a primary mechanics for the puzzle. I call it "Eggs don't fly" :D
The key control needs t improve as well as the physics precision.
Glad that you like the art. When it comes to art I have even less experience than game development ( ... and that was only watching  Gd Quests 3 parts beginners video),

Submitted

I would definitely allow for at least horizontal mvmt during jumps, it really is painful to play because of human error, I was only able to beat it after a lot of time and a number of attempts I'm not happy to share X'D

If the movement is based on projectile motion, that should be made more obvious. Being able to hold jump and see some of the parabola that the egg would take would help tremendously in letting people know that this isn't a platformer but a puzzle game based on a certain concept.

Submitted

Good puzzles, fun to play

Submitted

Interesting puzzle platformer - its always fun to have different distinct characters to solve levels. Would be good to be able to distinguish the different eggs a little more visually. And minor point, but I find WASD controls a lot more convenient - no harm in implementing as well :) Well done!

Developer

Thanks mhm32167. Happy that you found it fun. I has plan initially to create some distinct art for each caterer, but couldn't get enough time at the end. I know some  prefer WASD over arrows, if I work on  post jam version I will make the control configurable.

Developer

If you are Windows or Linux user. You might see a command prompt is opening like the bellow

Then it is launching the debugger. Just wait for couple of minutes and the game window will appear.

This is happening because I have exported in debug mode rather than release mode. I will reach out to  admin to see if I can upload a correctly exported project, but you can still play the game. Apology for the inconvenience.

Developer

You need to download the .pck file separately and place it in the same directory of the executable.

Submitted

Looks like a good game but...

In order to be played on linux or windows it requires the executable *and* the .pck file.

So right now it can't be played on linux and windows.

Developer

Thanks. I have uploaded the .pck file, now you can play.
The game is very short. It has only 4 levels, but I hope you will enjoy playing them :)

Submitted

I'm having the same issue actually. Windows user here.

Developer

@ Studio Haiku Hey can yo ping me on discord. I just tested it on a Windows m/c it worked. I suspect the issue you are facing is because I exported with debugger (rookie mistake). If you are seeing a command prompt just wait for couple of min, it is actually launching the game. You can ping me on discord server if you are still facing an issue.