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Thanks for the feedback. Points taken.

I understand the physics consistency issue, since eggs don't slides on the floor but hop getting back to the exact same position difficult, but there is a level of tolerance to overcome the difficulty. You can jump and land even you miss the edge boundary.  Hopefully I will be able to make the movement more precised in the future.

You cannot move during a jump is all intentional, the puzzle is build on the principle projectile motion a.k.a Eggs don't fly, and each eggs has their signature trajectory. Adding a ghosting effect or trailing particles might give enough visual cue.

I agree that Bouncy's wall-bouncing (not wall-jumping) capability is under used, in fact Hardy's special power has not been introduced in the game. All the 3 eggs with their different abilities, pauses their unique disadvantage, one can spot bouncy easily. In fact bouncy has the best jump trajectory for the obstacles I think this can be improved with better visual effects.

Also need to improve the tutorial tips to make it less confusing.

(+1)

Yes, I played through again and beat it this time with a lot more ease than the first one, and I felt like I was being a little too harsh.


I want to say, that I think your art looks very good, and I like the palette that was chosen.


Looking back, and knowing what was and what isn't intentional, I think the main problem is a lack of feedback and tutorials. I think there needs to be a couple more tutorial levels at the beginning that demonstrate and reinforce that jumping is more akin to a projectile rather than flying. 


I think the idea of each egg having its own trajectory and unique advantages and disadvantages is a really cool one, but I wasn't aware that they had different trajectories and so it just felt like the game was being buggy to me.