Play game
Pack In Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.375 | 4.375 |
Overall | #2 | 4.135 | 4.135 |
Graphics | #2 | 4.500 | 4.500 |
Controls | #3 | 3.875 | 3.875 |
Audio | #5 | 3.875 | 3.875 |
Originality | #7 | 4.125 | 4.125 |
Theme | #10 | 4.063 | 4.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very solid entry! Great looking graphics and gameplay experience. I like the small touches, like you can move a package closer to the present to speed things up and that the ball is rolling away when you drop it :) Also, thank you for letting me restart on the same difficulty level when I fail and not restarting all the way from the beginning. Really important to me at least to keep me going :)
Now I sometimes get confused because of objectives moving to a new position once others are completed. Maybe just replacing the completed objective with the new one could simplify that?
Hey! I'm glad you liked it, and thank you very much for the feedback. Once de judging period is ended I will make small tweaks and I'll be sure to change the way how objectives are updated!
That's the winner if you ask me!
This is an extremely cute, fun, and addicting game. Even now, as I'm replaying to give you a proper review, I found that I just didn't want to stop playing. The art is good, the music fits, and the mechanics are great and simple. I feel like this is the ideal jam game, it was concise enough that you obviously had a lot of time to polish it up and make it professional.
I think one of my only complaints is maybe that although gamepad is supported- a common comment of mine -it would be nice to be able to use the d pad instead or in addition to the joystick. I feel like the only thing that took me out of the experience was fiddling with analogue controls. Otherwise though, I was just sad there wasn't more game after finishing!
Thanks! I'm glad you enjoyed playing it :D. To be honest I'm kinda new to controllers so I did put the controls that made the most sense to me, but I guess they are not the optimal ones...
To be honest, there are probably some people who would prefer the joystick, but then I think others like me who prefer the d-pad. Whatever "action" you have on the input map for moving left and right, it should be as easy as adding "Gamepad Button: D-pad Left" or Right onto the list of accepted inputs for that action. The default UI controls Godot has by default when you start a project actually do this.
This was such a cute game though, thanks for making it :3
I like the idea, graphics and sound. I really like the use of speeding up the music too to let me know I'm running out of time. I actually didn't notice the timer/progress bar at the bottom at first, so maybe changing it's color to make it stand out better, and maybe switching it's color when time is running down? To fit the theme, also this bar could be a candy cane or something. And the controls weren't the best. Maybe if I had used a game pad, it would have been better. But overall, this is a great game with a lot of other great touches! Good job!
Glad you liked it! Yeah... the time bar is not visible enough, my cousin said the same thing. And playing using a gamepad is better I think, but as most people use keyboards I preferred to make it the default option. Still, you can play with a game-pad:
Left-Stick: Move
A: Jump
X: Grab/Drop
Y:Combine
I really liked this! It's a very polished package, though I'm not good at it. I guess to really reach the faster levels, getting the packets and filling them near the dispensers instead of on their stand is better.
I did find the controls a bit confusing, often messing up E and Space. I think having one button but making it context sensitive could make the feel better?
Glad you enjoyed it! I really don't know about combining the buttons, I wanted the player to be in charge of that.