Play Glitch
The Glitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #21 | 3.010 | 3.273 |
Theme | #22 | 2.760 | 3.000 |
Audio | #26 | 1.087 | 1.182 |
Fun | #28 | 2.007 | 2.182 |
Graphics | #29 | 2.341 | 2.545 |
Overall | #29 | 2.105 | 2.288 |
Controls | #31 | 1.422 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.1 Stable
Source
naaa
Game description
A top- down story based survival game. Glitch the bad guys out of existence
Controls
wsad- move, mouse left click to attack
Discord username
stfuandkissmyturtle #9506
Participation level
1
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Comments
It looks like you put a good deal of work into the story, and I was definitely interested in the world you created, but I would have really liked to see those elements revealed during gameplay rather than as a separate, optional screen. With a bit of polishing, I think you'll have a nice little stealth game on your hands. Nice job!
Got to limbo - at least I didn't end up in hell :D
I'm surprised you didn't notice the 90 mouse thing though, is that a Windows specific bug? Or something that pop up in a last minute change?
hey there, thanks for playing. I was aware about it being a bit clunky, but it wasn't that bad for me. When I saw the video posted I realised it must have been something with my mouse sensitivity? Idk, it was great. Bit the anticlockwise thing and all that didn't happen that bad.again thanks for playing,it feels really good. I'll make a better one next time
Tried on Windows 10
Hand aim was 90 degrees off, which prevented me from killing the guards on the third screen.
Based on your description the game has a relatively long story line, which I would really like to try.
Waiting on an update fixing the controls.
hey thanks for playing, unfortunately I didn't quite understand by 90 degrees off. Does the player not rotate 360 degrees when you move the mouse in a circle above or around him ?
What h means is that the mouse is in one direction, and the player faces 90° off from that direction
It does rotate, but its hand is always 90 degrees counter-clockwise from the direction of the mouse.
I've just tried to record the problem with OBS: video
It is 90 degrees for me on my screen, but varying angle on the recording.
I have a 4k display running the game in windowed mode (not full screen). So the mouse coordinate space is not the same as the game's viewport.
I suggest to orient your player according to the angle of the vector pointing from the player's global position to the mouse global position.
See
Ahh, got it,. Ill try and fix it. :)
Flawed control, but not bad for the first-timer.
Thanks for playing, I'll work on the controls