I got to level 8!
Very cute game, love the mechanics! Pity about the bugs. :/
Criteria | Rank | Score* | Raw Score |
Design | #21 | 3.625 | 3.625 |
Gameplay | #40 | 3.375 | 3.375 |
Overall | #50 | 3.212 | 3.212 |
Theme | #55 | 2.938 | 2.938 |
Artistic | #57 | 3.313 | 3.313 |
Technical | #87 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I got to level 8!
Very cute game, love the mechanics! Pity about the bugs. :/
Omg I love this!
A lot has already been said about collision behaviour and possible frustration reduction, so I won’t repeat this here and just say, this is so adorable and I really love the minimalistic style you went with there. The choice of music was just perfect as well, and the title made me groan, but in a good way ^^
One other thing though, this is what greeted me when I ran your game on my 4k screen 😅
That’s a real shame for this gem of a game, so if you plan to continue working on this (and you should IMHO!) please make sure it scales up properly 😊
nice concept !
I got some issues with colisions / speed of the goos but nothing dramatic!
the music fits exactly the mood of the game !
one remark for amelioration maybe, if you can add a little delay at the unspawn of the pit (maybe just 0.3 or 0.5sec), it will ease the levels but unfrustrate player ( I get some time had to restart the level because the 2 goos where not pixelperfect aligned ...)
But I repeat, realy cool concept of puzzle game, and well executed !!
Good game, I love puzzles but it annoys that they were together but entered only...
Really cool puzzles, and an original idea. Having to get them in at the same time was tricky. I never did figure out why sometimes they would have the same speed and sometimes some would be faster, but it was an interesting challenge. My only criticism is I wish there was a way to move slower if needed. Getting around the tight corners and making sure to not touch the pit was difficult mostly because I could not click for a short enough time, not because it was part of the puzzle I feel like. Still it was fun, and I appreciated the reverse control ones mixing it up. Great job!
Hello, friend! Thanks for your words, I really appreciate them. And I'm glad you liked the game. I know the problem you mention about being difficult to navigate in some areas without touching the pits, but I didn't want to slow the slimes too much and then take too long to traverse the rest of the level. And, to be honest, it never even occurred to me to do it only when necessary. Sorry!
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