I think the battery goes off to fast for the vacuum cleaner speed, I couldn't do anything.
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vacoom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #50 | 3.294 | 3.294 |
Design | #96 | 2.765 | 2.765 |
Overall | #109 | 2.729 | 2.729 |
Technical | #114 | 2.706 | 2.706 |
Artistic | #122 | 2.706 | 2.706 |
Gameplay | #144 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
very cool concept but i think the difficulty curve was really off. a few small changes would help a lot.
for example: when you do get more energy, fill the battery meter back up. for a while i thought the battery purchase was doing nothing. you could have the battery fully recharge on buying more energy, and then dynamically alter the amount of time the battery pieces take to drain based on the new amount.
it would be good to also pause energy loss in the shop. it felt a bit unfair
at first i also thought i was supposed to be trying to actually vacoom, which was a bit confusing.
the small pixels on the floor made me think their were crumbs, so i spent a couple plays trying to achieve something from that. in the future maybe the small dots could disappear on contacting the vacuum. the particles could replace the coins as currency for a bit more consistency with the concept and you could make things cost more overall and using the things you vacuum to buy them.
however, the control scheme added to the experience in a positive way and i thought the graphics were cute. it was fun to try out!
I'm not much of a gamer and this was hard. But the concept was so good, I kept playing.
Nice game and congrats since it's your first game!! It's very difficult (thanks for the 'm' ;)) but it happened the same to ours hehe
I felt you start out too under powered. also I feel like you shouldnt lose power while sitting on the power mat. There was not "safe place" to visit the shop. I really like the idea though.
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