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Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
I tried my best to make all gameplay elements have at least two purposes:
-- Moving your character left or right also affects gravity.
-- Jumping/double-jumping is both a means of evasion and attack.
-- Explosive barrels allow you to jump higher, but also damage enemies and other barrels and destroy blocks.
-- Falling stalactites can hurt the player, but also enemies, and can even detonate barrels.
-- Enemy fire can damage the player, other enemies, and barrels.
-- Enemies both provide the goal of the game (senseless, unexplained violence :D) but also allow your combo score to build up.
-- Attacking multiple enemies quickly has a risk-reward component: let your combo build up and get bonus HP, but also risk getting yourself killed.
All these interacting elements lead to surprisingly deep gameplay despite player input being limited to three buttons.
GameMaker Studio 1.4
Intermediate Platformer by ZBG
Procedural Generation by WubsGames
Circular Healthbar by Darkwalker
Time Bomb by Unknown
(I downloaded this from some Creative Commons music site and now can't seem to find out the artist anywhere :/
If anyone finds the creator, please tell me and I'll update the credits.)
Various paid and public domain sources.
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