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bynine

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A member registered 348 days ago · View creator page →

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Posted in Rewind comments

being penalized by getting a debuff is absolutely fascinating! i think a lot could be done with that concept alone

the increase in pitch when you combo blue platforms makes me very happy

sorry my reply is late, but thank you very much for doing these videos! i appreciate it.

i recommend this! it was a great, fun read, and the designs are wonderful

very clever writing, although i can't seem to prevent myself from getting fired. i guess writing movie reviews is harder than i thought!

Created a new topic feedback

hey bud! finally got around to playing this. here's what i picked up on after playing (i won't comment on combat since it's obviously not done yet from an animation perspective):

i love the painterly style! the enemy names/concepts are really cute too.

full-range controls might be better than tank controls. i don't know if that's difficult to implement but it's a lot freer feeling. also, the tank controls combined with the swingy camera made me super nauseous lol

enemies can not only follow you from anywhere on the map, they can attack you one after the other. you should give the player a little invincibility time after a fight.

that's about all i have to say. good luck on this!

glad you enjoyed it! thanks for playing! looks like your frame rate was pretty bad though, the game isn't nearly that slow lol

this is ludicrously cute! i love the moth girl