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A member registered Jul 10, 2016 · View creator page →

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oh yes also, some people have mentioned it having better compatibility with java 8, so if the most recent version doesn't work, try that!

as long as you have the most recent version of java, it should run fine! if it doesn't, email me at byninegiga AT gmail DOT com and we can diagnose further 

hello! what do you mean by "can't handle it"? does the game not start? 

gosh, thanks!

thanks for playing!!

well done!

hello! it can be hidden pretty well - it's a white, fluffy seed. check near the bridges in the autumnal section - it might be partly obscured by a tree

nice job!! especially considering you only had two weeks to do it. are you planning on taking the concept any further?

that's delightful, i'm glad you and they enjoyed it! have a good one!

a tiny microcosm of a gameboy color game. very nice, very pleasant

i'm glad you enjoyed it!!

thank you so much for playing and for your kind words!

yahoo!! enjoy!

hello - try right clicking on it, selecting "open with", then choosing java

thanks so much! i am working on another game, and while it's not really the same genre it has a lot of similar elements. i hope you will enjoy it too. ill be sure to check out wuppo!!

awesome, i'm glad you enjoyed!!

aww, thank you for playing!


That would be the .jar file! is it not working?

hi sara! can you please explain what you mean? do you have java installed?

oh, that's some helpful stuff! ill look into this and see if i can pack it in this way. thanks so much for taking the time!

you'll need to install java!

hello! did you check the "download and install instructions"  on the screen where you downloaded the game?

you know, it wasn't intentional, but you're right, it's really close...

thank you! what do you mean by the italy?

shucks, thanks!

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this game has a very pretty color palette! but i couldn't figure out how to get the worm to appear : (


hmm, i haven't heard of that error! i tested the game with JDK 8, so that may be preferable. please let me know if that works!

i'm very sorry to hear that! can i ask what the error message is?

i'm sorry to hear that! you can let me know where you're stuck either here or by email at byninegiga AT gmail DOT com

hello! i had fun with this demo! i think the core idea - the bubbles and what you can accomplish with them - has a lot of potential. here are some things that held it back for me:

  • i couldn't tell when i could fire the bubble. a little sound cue or visual effect when it's ready would be great.
  • actually landing on bubbles was frustrating because of how slippery and floaty the protagonist is. an option that might be nice would be a fast fall/ground pound accomplished by holding down that just plummets you down in a straight line.
  • i didn't realize the flower was a warp and wandered around for a while : ( i imagine it's just a placeholder though?
  • considering how fast you move, it would be nice if the camera moved more to show where you're facing.

oh, and the graphics are super charming! but you already knew that. best of luck with development!

yeah!! i loved being in it

hello! glad you enjoyed the game. i suppose either the credits sequence or the party for you could be viewed as the game's ending, but it doesn't really have an ending per say - it only ends when you're done with it. i didn't want this game to feel like a series of objectives to be completed, more like a world that you can visit as you please. i apologize for your wasted time!

hey, thanks so much! i'm glad you enjoyed it. if you'd left on the bike before "100%ing" the game, the ending would feature a shadowy specter...

and i wish you best of luck in the future, with your creative endeavors as well!

this is fun! controls well, looks appealing, solid gameplay loop. i like how the arena changes after each wave and is given context through the player's moving between each area, and i like the constant introduction of more enemies. good work!

very nice stuff, i had fun! will post some criticism in my rating of the game to try and help the final product. i will ask, will the levels in the final game be less linear and more exploratory? just curious!

thanks very much!!


aw, thanks for the lovely art!