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A jam submission

Ant WarfareView game page

Submitted by RileSamurott — 10 minutes, 55 seconds before the deadline
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Ant Warfare's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#38652.4053.000
Enjoyment#44061.9602.444
Overall#45192.0492.556
Presentation#50591.7822.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Uses dice rolls to determine coordinates of hits in a Battleship-like game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Glad I had written the URL for Dice Warfare down: it allowed me to find you back and then this game! :)
Where has Dice Warfare gone?? It was apparently the same game, so I do not know if there was some renaming, but it now gives a 404 error.

Just for reference, I am putting back a possibly different version of my comment; seeing your answers to other comments, the final question asking for explanations is now moot.

----------

Seeing the directory structure, names, filenames, and window logo, you used MonoGame to create the game! :) Just wanted to say I use it too (although not for my currently uploaded projects, but I may put up one I already have in the near future).

There is no sound, apparently; is this normal, or caused by my system? (I am asking just in case, since you answered the form that you created the music, but hey, that’s technically true. ;))

I must say I have trouble getting how to play… I understand this is pretty much Battleships[][italique], but seeing what is what is not obvious (despite the ‘Type’ indication). I guess some kind of animation or any simple visual cue would have helped. Maybe sounds would have helped too.

I do not get how to use the dice in manual mode… I understand this is drag-and-drop, but how is the player supposed to use them?

I prefer waiting for some more instructions on your part before any further reviewing. Be aware that it is perfectly legitimate and fine to explain how the game works in the comments and/or game page, so please help yourself. ;)

Submitted

Could you please provide some instructions? I'm confused what's going on.

Developer(+1)

It's kind of like a game of battleship, but with the addition of a dice-based targeting system which provides more hits at the expense of precision. The objective is to destroy all of the opponent's colonies. Every turn, you first decide whether you want to make a precise shot (the Auto button),  or two dice-targeted shots (the Manual button). 

For Auto shots, you simply click on a square to target it. For Manual shots, 4 dice are generated which you can drag and drop into the position markers on the top and right sides of the grid to specify target coordinates. Regardless of how you target, you can then commit to your shots and start battle by clicking the GO button on the bottom right of the screen.

Submitted(+2)

Ah, I see. I thought you're meant to place the dice on the board. Next time, include an explanation in-game or at least on the game's page.

All I can say is maybe instead of scrolling through the different board views automatically (after pressing go), maybe have a button to do it manually, for me it was hard to keep track of what was happening, which board was mine and which the enemy's. You could also color the enemy board a different color to make it easier to tell from a glance.

Submitted

creative

Developer

Thanks!

Submitted (1 edit)

It wasn't too bad.

  • The dice-based manual aiming does give you a bit of an edge in the early game where you're mostly doing guesswork anyway, so it was a cool addition. 
  • Though, I feel that making the oldest strike markers vanish after some time was a bit too punishing. 
  • And the ant colonies could have been more readable in the UI. 

But overall, it was a decent experience. 

(The game's not half bad, so it would have benefited from a Cover Image to help with discoverability in itch.)

Developer(+2)

Thanks for playing, and thanks for the feedback! I definitely agree that I could have made the colonies more recognizable especially with everything having the same pallete. I originally intended for the vanishing markers to simply show how recently ago each tile was hit, but the formula which calculates the brightness was a bit janky in the final build; that's a misstep on my part.

Submitted

Couldn't get it to run.

Submitted

same

Developer

Didn't get to verify that the Windows Monogame build worked before the deadline; sorry