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A jam submission

Give Me A Stealth CheckView game page

GMTK2022
Submitted by Let's Talk Game Design (@ZayneDoesThings) — 1 hour, 27 minutes before the deadline
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Give Me A Stealth Check's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#11513.5603.560
Creativity#12533.4203.420
Overall#14143.2733.273
Enjoyment#20502.8402.840

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to roll a dice every round to be able to move.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted

Fun game! I like the mix of strategy and randomness, especially how the game requires you to adjust your plans on the fly if you get a roll you don't like. 

Also, on the last level the spinning trip wire thing is half bellow the floor.

Great job!

Developer(+1)

Secret little background fact: The turret thing is under the floor in *every* level, it's just placed near the front in the last one so you can 'see' it. It's very hacky because I wanted it shorter.

great idea! just a little slower than I like 

(ps do you play d&d?)

(+1)

Was a fun experience, the art direction was very nice, and the game was a fun experience, good job :D

Submitted

For "like six hours" this is incredible! Nice work!

Submitted

I like the DnD reference you did there. I think the concept is pretty cool that you went with a sneaky espionage game and steps are random. I'd love to see more of what you do with this one. :)

Developer(+1)

Thank you! Really wish I'd come up with the idea on Friday instead, so I'd had time to do more with it. but I think if I get the time in the future, I might take it a few more steps along. I think there's a lot at the 'core' I could do with this, hopefully.

Submitted

I think there is a ton more that can be done with your concept and can't wait to see more if you refine it in the future. >W<

(+1)

This was super cool! Given what you said about your time constraints you really nailed the tone and mood! One thing is that if you are spamming a direction some of the movement value is missing.

I missed the deadline but if you want to take a look as well : )

https://rikugamez.itch.io/dicey-emblem-gmtk-22

Developer

There's also a thing where you can lose steps by walking into a wall. Couple of bugs I couldn't get around to fixing, tbh. 

Submitted

you can sometimes waste part of your roll by spamming after it's rolled

fun game

Submitted

Nice game and great visual style! The difficulty did really spike up randomly at the (I asume last because of the trophy) level though.

Submitted

Nice game, cool obstacles !

Submitted

Really cool!!!! It's an interesting idea, and a really good game!!! :D

Viewing comments 11 to 1 of 31 · Previous page · First page