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Corey Martin's High Roller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #50 | 4.214 | 4.214 |
Creativity | #61 | 4.286 | 4.286 |
Overall | #67 | 4.214 | 4.214 |
Presentation | #330 | 4.143 | 4.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a rolling dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like the minimalism in the visual and music. It's overall very clean and slick.
The also enjopyed very much the gameplay. The mechanic of climbing is I think very original and interesting to play. Like others, I was stuck in the last level because I didn't fully understand how stacked blocks works but in the end I figured it out and that was satisfying (a bit frustrating too)
But overall a top notch experience. I really enjoyed it.
Suuper cool and simple game !! Nice and simple graphics :D and fun gameplay , good stuff overall :))
Cool puzzles! I think the last level would have felt a bit more within reach if there was an earlier establishment of the crucial behavior. That being said, I was still able to understand what the level design what gesturing toward, so I was able to sort of infer how it would play out. Also, you nailed the music for this particular style of game. Nice work.
Everything was so good! It was so creative and I loved piecing the mechanics together myself! Highly enjoyed!
This game looks great and the puzzles were fun to solve, especially the last level. I would love to play more levels with these concepts.
Nice one, last puzzle especially is very clever gj. I was in a similar mood completely (well more near the end , at first I tried playing with the numbers mostly)
Love this! The fanning out of the dice is interesting, I find navigating the spaces really satisfying when chaining the jumps. I was stumped at the last level, but then I realized the behavior of the pushable blocks was crucial to the solve. I saw your tweet mentioning the jump meter/height as a scar from the previous concept, and while I think having puzzles based around the value of the die would be fun I do really like the movement mechanics as they're presented here. There may be another game or mechanic in there, but sacrificing that element of the theme resulted in something really fun. Great work.
I actually really enjoyed everything this game had to offer, I like the puzzles you made and how each level would explain and introduce something new and then that would be used in the later levels, After a few good minutes on the last level I finally had that 'ah I see' moment. It's unfortunate that it's short as I honestly wanted to keep playing. I still don't understand what the meter does on the right and also don't see what the dice really does for the game except that you are just a dice.
A really cool idea with interesting puzzles which just makes me wanna play more. It also has a simple yet well put together visuals. Overall a great game.