Thanks for replying. The star and t thing might be alright and I simply didn't think hard enough. For the summoner orb a prompt to press z or accepting other keys like return or space would be useful.
CodeGarden
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I agree about the controls. After thinking about it I made some tweaks to the movement https://codegarden.itch.io/stuffing-post-jam, give it a go.
Thanks for the kind comment. I was not fully happy with the character controls either. I will make better movement next time I make a platformer.
After thinking about it I made a couple of tweaks to the movement as a post jam version. https://codegarden.itch.io/stuffing-post-jam
I would appreciate it if you give it a go.
I like the lighting effect when in ghost form. The game is a bit buggy, sometimes I would be stuck in a platform when switching from ghost form, though I could get out by switching twice more and you can jump after dying (this is obviously not a big deal). I would have liked if there were checkpoints as I did feel discouraged to keep playing when I would have to run all the way back to where I died last time.
Good game. The rule where you have to get the side greater than or equal to the enemy side is a good idea. It allows for less frustration and a slower difficulty ramp than when you have to get a particular side every time. The presentation was good. I especially liked the cube explosion effect and screen shake.
I was confused when the levels looped around at the end and would have preferred if the game notified me I had finished all the levels.