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CodeGarden

143
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5
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A member registered Aug 03, 2019 · View creator page →

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Reasonably fun but a bit one note just be pressing the spacebar a lot. Fun use of the limitation.

Excellent game. I liked that you had story slides at the beginning and dialogue at the start of levels. Using your fallen bodies to recharge and using them to fill in pits took a few tries to understand so I can see why Kaeselord gave up. I finished the game and enjoyed it a lot.

I found it difficult to GET TO WORK until I realised you can keep driving after you're late and when you arrive at the goal you are still on time.

Great game. I would have liked to be able to throw objects at the robots to destroy them as an alternative option to eliminate them, but you wouldn't get energy.

Challenging and fun game.

I wasn't able to beat level 2.

Looks and sounds good.

Fun game. Good job making it.

I've now played the game. The concept behind the game is good. The game would have been better if there were more than 2 levels and there was sound in the game.

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The exe doesn't work on it's own and the zip takes ages to unzip and then failed due to path names too long. I am now unzipping it at a higher level, and will play the game when it is finished unzipping.

In future distribute a unity build without including the entire project, or make a web build.

Great presentation. The game takes a bit of time to understand but I did understand it after a few tries.

I implemented swapping the board if there are no possible circuits and I could not get it to trigger naturally, even generating 100s of thousands of random boards. So I am quite confident that there likely was a solvable path.

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You are right. I didn't think of anything to fix this during the jam but now you said this the solution is clear. 

I will detect if there are no possible circuits and if so tell you then scramble all the pieces around. I think one of the Bejeweled games did something like this. I'll make a new version tomorrow as a separate project.

When I do this I'll see how common it is that there is no path. There can sometimes be difficult to spot paths that go around the whole board.

This was a nice little puzzle game. The rules were well explained.

Fun little game. Couldn't work out where to click in the beginning but after I worked that out it was a lot of fun.

Very enjoyable. I solved all the puzzles and unlocked the box.

There were some small issues I experienced.

The first time I unlocked the wires section, the correct wire was already cut when I turned to it.

After dying and restarting, the sound didn't play.

I wasn't sure I completed the game the first time I did, It would have been nice if there was more indication you have won.

Thanks for replying. The star and t thing might be alright and I simply didn't think hard enough. For the summoner orb a prompt to press z or accepting other keys like return or space would be useful.

I finished the game but I had to look in the comments to find certain controls: star and t meaning press 8 and t, using z in the summoner orb window, typing quest at the cat person. The pearl being used by pressing 8 and t again.

I think these things could be made clearer.

I agree about the controls. After thinking about it I made some tweaks to the movement https://codegarden.itch.io/stuffing-post-jam, give it a go.

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Thanks for the kind comment. I was not fully happy with the character controls either. I will make better movement next time I make a platformer.

After thinking about it I made a couple of tweaks to the movement as a post jam version. https://codegarden.itch.io/stuffing-post-jam

I would appreciate it if you give it a go.

I have a similar bug, I assume that this doesn't really work in the web player, at least in my browser.

I finished the game. The crunch and particles when destroying blocks is very satisfying.

Congratulations on making a fun new variation on snake in one morning. Fun to play though I haven't managed to beat it yet.

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Cute and fun, I didn't get how the merging and splitting worked at first, like how the pieces will swap if you move them and they are next to each other, but I got used to it later, that they have to both be moving onto the same middle tile to merge.

This is an interesting little idea. It takes some thought to find the sets.

Nice game. I would like if the doors and buttons had linked symbols or colours, as you can't tell which buttons activate which doors except through trial and error.

Interesting puzzle game. I got 4/6 deaths, I couldn't work out the purposes of the lever next to the statue, the lightning or the hammer. I will have to finish the game later.

Great game. I didn't always know what to do but I managed to finish the game. I enjoyed the first puzzle.

Great artwork. The loops started to feel slightly repetitive once all the demons had been introduced as the stage layout doesn't change, but the gameplay was good and continued to be fun the whole way through.

This game is well made and fun. I liked how the music gets faster when you are close to dying.

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Well done on telling a complete story in a game jam game, and the art is great.

I like the lighting effect when in ghost form. The game is a bit buggy, sometimes I would be stuck in a platform when switching from ghost form, though I could get out by switching twice more and you can jump after dying (this is obviously not a big deal). I would have liked if there were checkpoints as I did feel discouraged to keep playing when I would have to run all the way back to where I died last time.

Not good unfortunately as there is no way to win or lose. Keep learning and making games. 

A fun and creative game. Not really related to the theme though.

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Thanks for the feedback. I did a poor job with the graphics this jam. Everything was a coloured square until the last couple of hours. :)

The game looks great but feels buggy. Sometimes my character would get stuck when walking along flat ground and the character would sometimes die when in mid air or just standing on a normal block. I will come back and finish this game later.

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Wonderful game. Thank you for making it.

I decided to stop on floor 40. I enjoyed the variety of floors and reading what the people on each floor would say.