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Louie's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #116 | 1.250 | 2.500 |
Concept | #117 | 1.500 | 3.000 |
Use of the Limitation | #119 | 0.750 | 1.500 |
Enjoyment | #119 | 1.250 | 2.500 |
Overall | #119 | 1.188 | 2.375 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Starberg (me)
Software used
Unity
Use of the limitation
When Louie carries an electrical charge, a timer starts, if he does not remove the charge before the time runs out, the level must be restarted.
Cookies eaten
At least 2!
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Comments
The exe doesn't work on it's own and the zip takes ages to unzip and then failed due to path names too long. I am now unzipping it at a higher level, and will play the game when it is finished unzipping.
In future distribute a unity build without including the entire project, or make a web build.
I've now played the game. The concept behind the game is good. The game would have been better if there were more than 2 levels and there was sound in the game.
It's a good start but it's more like a prototype more than a proper game. I do like the electric theme that's present here, I thought it was a really good idea to use a robot dog charge up with anything electric to use against enemies and I hope you keep developing games because there are so many more things you'll be able to implement well once you get more of the fundamentals down. Regardless, congrats on your game!