Very cute little casual game!
I've seen the mechanic here and there throughout the jam. still a very cute mechanic.
I'm a big fan of the fact that there's one optimized route to take, and you're given (prompted!) the chance to beat your record, this gives every level a limited amount of replayability, which is nice. Would be even nicer if we could see what IS the most optimal number of moves, I think I got each level to be most optimal, but I'd like some confirmation! >:(
Otherwise, I think the game could benefit from some non-instant movement from the dice, a little (quick!) animation could go a long way!
As well as some sound effects and music!
But also you've critiqued yourself and I think you understand pretty well where you'd want to take the game and what needs to improve, thats awesome!
Play game
Fit the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1136 | 3.227 | 3.227 |
Overall | #1659 | 3.167 | 3.167 |
Presentation | #1920 | 3.182 | 3.182 |
Creativity | #2137 | 3.091 | 3.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
U need to roll the Dice to the correct spot in the correct orientation.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thanks for taking your time and writing this rather elaborate Comment! The main reason why i didn't Display the optimal number of moves is bc i didn't wanna embarrass myself if I'm wrong lols :P For the other things it was just a time problem ^^ When I get fast enough those kind of improvements definitely will find their way into my games :3
That dice looks nice! And also good puzzles. I have seen a few games like this one in the jam tho; a dice-themed Bloxorz. But your aesthetics set you apart, with a noir vibe. However, my first instinct was to match the dice face to the number on the floor. Having the number look down, but it was the other way around, and that's ok! I would just let player know.
Loved the minimalist aesthetic! I agree with everyone who said they liked level 5. Very solid puzzle game!
There's something exciting in seeing someone else implement a similar idea that you had in a different way. The fact that you are a solo developer and managed to make 5, code, and do art assets it's quite amazing.
I really wish I could have just hit spacebar or something to go to the next level. Puzzle 5 was good.
"Slay"
Amazing UI, Well thought out puzzles, takes a simple mechanic and rolls with it. (Pun intended).
Great job.
Nice game.
It was a surprise for me to play this game because my game for this game jam was similar to yours.
Try mine too and give your comments.
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