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(+1)

Very cute little casual game!

I've seen the mechanic here and there throughout the jam. still a very cute mechanic.

I'm a big fan of the fact that there's one optimized route to take, and you're given (prompted!) the chance to beat your record, this gives every level a limited amount of replayability, which is nice. Would be even nicer if we could see what IS the most optimal number of moves, I think I got each level to be most optimal, but I'd like some confirmation! >:( 

Otherwise, I think the game could benefit from some non-instant movement from the dice, a little (quick!) animation could go a long way!

As well as some sound effects and music!
But also you've critiqued yourself and I think you understand pretty well where you'd want to take the game and what needs to improve, thats awesome!

(+1)

Thanks for taking your time and writing this rather elaborate Comment! The main reason why i didn't Display the optimal number of moves is bc i didn't wanna embarrass myself if I'm wrong lols :P For the other things it was just a time problem ^^ When I get fast enough those kind of improvements definitely will find their way into my games :3

(+1)

little trick in the future:

Use your best attempt as a "3-star" benchmark, that way, if anyone beats it, it's still "3 stars" ;) 


That or start at the finish and work backwards, kind of like shuffling a rubix cube, but I don't think that would always work. Depends on the shuffle method.