Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dice LauncherView game page

​Blast enemies with a roll of the dice!
Submitted by TetrisKid48 — 15 hours, 33 minutes before the deadline
Add to collection

Play game

Dice Launcher's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#36122.2562.545
Overall#40232.2562.545
Presentation#40452.2562.545
Creativity#41902.2562.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You attack enemies by rolling explosive dice into them.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

that skeleton zamn

Submitted(+1)

Spooky!

The giant explosions were really satisfying. Especially since the spiders went flying when they were hit. Gameplay was pretty basic, but hey, 48 hours is not a lot of time.

Some kind of reloading indicator would have been nice, rather than spamming shoot until it worked. It was also a little annoying that the dice sometimes traveled farther/took longer to explode based on I assume how the physics worked.

Thanks for adding credits to all the external assets within the game! A lot of people don’t do this, but I’m sure the people who created the assets really appreciate it.

Nice work!

Submitted(+1)

DOOT!! It's fun but the range on the dices feel inconsistent sometimes and that leads to unfair deaths, the particles are cool doe

Submitted(+1)

The effects and graphics are awesome, but the UI could use some work, as well as some animations for the mobs. But still good job!

Submitted(+1)

Looks great! you could put some more work into gameplay but well done

Submitted(+1)

i think your game gave me bone cancer

Developer(+1)

that took a lot of time to figure out how to code but i'm glad it worked