Play dungeon-crawler
Slice & Dice Adventures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1317 | 3.480 | 3.480 |
Overall | #2713 | 2.787 | 2.787 |
Creativity | #2822 | 2.840 | 2.840 |
Enjoyment | #4204 | 2.040 | 2.040 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We created narrative-driven dungeon crawler with dice mechanics used in picking the abilities and weapons for the selected missions.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting mechanic with really nice presentation :)
I think the action second could be made a bit more intuitive though; totally missed the requirement to press βrβ to roll.
Still - great work for 48 hours!
thank you so much π yes it was a short time but we are happy what we accomplished and definitely going to develop this game forward!
Really liked the unique idea, Gameplay was fun and entertaining aswell. Great job overall!!
thaaank yooouuu πππ
I couldnt kill things or really make progress. but art was very nice and it was a interesting story
Audio is waay to loud. And there are a lot of invalid click boxes
yes it is a mess... we will improve it all as we develop the game forward πͺ
Audio is waay to lound. And there are a lot of invalid click boxes
visual novel part is good, it has some well drawn visuals and the story could become something interesting. The music is fine. Action part seems to be completely bugged and unplayable tho
Still a promising prototype
we think so too π and we will proceed in developing this concept further for sure
Seems like it could be fun but in its current state its pretty much unplayable.
not sure which version you tried as the submitted one was rather unplayable indeed, we did the update but preparing proper mvp of the game by the end of the year π
I was kind of confused by those unkillable enemies (and unkillable me), then I read the comments.. :D but I really appreciate the visuals, although it might me nice to unite it, since you have a pixel art base, then those shooting effects might be pixelated too. With the white one it's not that visible, but that red glowing ball would could fit in better. Definitelly good base for a game.
Indeed, visuals will need a lot of polish but that is fiiiine as we are happy with the aesthetics and art direction so now unifying is the least of our problem π
I like the story and animals in the game. nice talent in drawing in the game :D well done!
thanks (especially from the artist β¨οΈ)! We loved what came out of this jam and will develop this concept forward, so feel free to check it later this year again π
I see what you mean by a "friendly-mode". Sill enjoyed it though, and the art is top notch.
Thank you so much <3 We are definitely continuing to develop this game forward :D
i want to skip intro please)
... yes..... me too xD the skip button is already in (and intro does not show if you played the game before) the new build but we cannot update before voting is done π
The art was really good with a nice style to it. Well aside from that the game is almost unplayable, Either my attacks don't work or the enemies are invincible. Also there are section with no sounds and music at all. Even just a simple loop would be nice. The sliders at the main menu also didn't work for me, and there also was no way to determine how loud the music would have been. Unfortunate that such a nice looking game is barely playable. If you guys ever update it. I'll give it a shot again.
Hi! Thank you for the feedback - yes... loads of issues with the build as expected after 48h of jamming :D So this build has issues with sounds, the damage is not working properly (bug) so you can just run through the missions - typical π we already made the update and this build works as intended, will definitely continue working on this game concept further and we will make an update here once the voting is done π
Hey! The game is now updated and should be much more playable! I would appreciate if you could give it another try!
VERY loud after the tavern. I liked the story and characters, but I donβt know how to do anything after I get into the dungeon?
Yea... it was a bug xD now we fixed it but cannot submit the update before the voting is done.
None of my moves seem to kill anything? The monsters just push me and I try running through. Kind of hard to tell what all the abilities did because UI was scuffed on widescreen.
Really liked the art, music was good but had to mute to save my ears.
eeeem... yea.... you see.... apparently the build that ended up uploading in time has a "friendly-mode" where neither enemies nor badger get damage so you can run through the missions :D hahahaha CLASSICCCCC...... 48h of work does this to a brain... after voting period we will upload the updated version of the game with some more polish
Lmao, that makes total sense. Good work with the game!
The enemies are quite strong! Or then my aim is bad! Nice and cool story regardless!
eeeh... see previous comment.... π