Play game
Fate of the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2494 | 2.667 | 2.667 |
Presentation | #2623 | 2.861 | 2.861 |
Overall | #2831 | 2.741 | 2.741 |
Creativity | #3185 | 2.694 | 2.694 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a rolling dice shooting dice enemies while your stats are constantly randomized by dice RNG
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Thanks for submitting your game to the stream, here's the interview;
https://www.twitch.tv/videos/1541787359
Very cool fast paced little game. I really wish the new skills popup wouldn't interrupt the play or at least be dismissible by the jump button or some other button.
Overall it's a bit difficult to keep track of where I am in relation to bullets flying around and enemies moving but I think that's just a matter of playing it longer and getting used to it.
Presentation was really good, nice music, sfx and art was good!
Thanks for the feedback :D
I liked the laser effects and the potential of the stat system! I’d agree with the others that the “new stats” pause menu was a bit much and interrupted the flow of the game. It also wasn’t clear how important the different stats were overall. Good work! :)
Thanks for the feedback :D
very cool
Very cool laser shooting. Fun and simple gameplay! SFX for shooting is very satisfying, although would have like it more to add sfx on hitting the enemies, and taking damage. The gameplay end very abruptly a lot of the time when you did not notice you got hit before. Also player movement is very fast and floaty, very common with platformer game made with Unity D': One quick improvement I usually do is to mess around with that gravity & mass number in the ridgidbody. Guarantee for better jumping experience.
Overall, great job on this game!
Yep you’re right, thanks for the suggestion :D
Wish the pausing from the new randomized stats wasn't as abrupt, because the pauses i feel take away from the pacing of the gameplay! Played at https://twitch.tv/hedgein <3
Sorry about that, a lot of people had the same issue, definitely going to change that after the jam :)
I like the idea of randomized stats but I was interrupted after every 2 enemies to click the continue button for my new stats, and all I ever really looked at was health (when I rolled 1, I lost, that was basically it). The art was clean though, and it plays through as intended with progression and boss enemies, so good work!
A lot of people had the same issue, thanks for playing though :D
Nice idea! I do have some suggestions though - I think stat rerolls happen way too often, which interrupts the gameplay, especially since you need to use mouse to skip it. Often I don't feel a serious impact from a reroll. Usually it comes down to my speed and max health (suddenly dropping to 1 hp in a middle of a fight is stressful, but can probably be fun in some situations, though I'd prefer a min of 2 to have a window for at least one mistake). Even dropping to 1 attack doesn't actually change anything for, since I'm blasting non-stop anyway. Also, what's with the dash stat? Are the jumping platforms affected by it? Still, great job, I really like the concept.
Super fun game to play.
Nice mechanics, simple yet effective visuals.
Thank you :D
I like music and art, there are a lot of good ideas. More feedback would be nice and the popups break the flow :/ I find the game quite hard ^^’
Thanks for the feedback, I agree the popup is a bit annoying :(