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styloo

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A member registered Mar 02, 2021 · View creator page →

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not making ps1 assets

(2 edits)

you can always downscale it if you want(the textures are not embeded this time = you can batch downscale and replace the images on the folder, it should work fine, but 128X128 is really really small in my opinion, here's a comparaison = 

the whole pack is roughly about 10mo for +125 items with 512X512 textures(I think it's small enough)

in 128X128, you loose too much quality in my opinion :)

/and note that it's not one item per texture, there's multiple objects that share the same textures 


if you are interested: https://styloo.itch.io/3dfood

Hey , here's +125 food models, low poly and  handpainted 

https://styloo.itch.io/3dfood


:)

(1 edit)

the license is actually shown under more information, it's cc0, you can do whatever you want with them without any restrictions
yes you can use the models for the game you are developping :)

thanks to you for using my assets ! :)

(2 edits)

you didn't have to credit but thank you for the credit
nice game ! it feels very responsive when swimming, this is good, hope you ll get some success
you can put the link here if you want btw or i'll do it for you ? here's we go 

guys check out his game, it's pretty cool 

https://goldleafinteractive.itch.io/trenchglow

made this little funny animation with the dragon 

:)

okok i just uploaded fixes for the first file ;)

of course if you use 100% of the 1%; it will be often, i talked about the whole pack. And as i said earlier, it's really easy fix, it takes literaly less time than writing this message, and you may ask "so why u don't publish a newer version with fixs",  i whish i could but my internet is really bad, upload will fail

but i will probably upload a fix when my situation gets better (if it get better)

luckily for you, my assets are "often"(haha) free, so you have nothing to lose

(1 edit)

faces are not   missing ,it's just flipped,really easy fix, if you can use blender: just select the faces and shift+N to recalculate the normals, if not, there's probably an ez way to fix on the engine of your choice

and "often" is a big  word,  it's just for some items , not even 1%

and yes don't be fooled by their cute look, cause it doesn't look cute at all haha 

it's all embeded, you can extract material and textures , if using blender import it and unpack the textures 

thank you so much !

yeah haha, ty ! 

nice! thank you ! 

ty so much ! 

:) !

oohh, nice animation ! 


made this little animation :) !

thank you ! 

thanks for the longtime support !!

and the mustache is rigged hehe ! 

you can grab it here for free cc0 : https://styloo.itch.io/company

Hey , here's some humanoid Characters and A Dragon fully rigged that I made for a little animation, fully made in blender

This asset pack contains :
  • 5 Main characters  (around 8k-10k triangles): 
  • A female Elf with a bow and arrow - (2 textures)
  • Sorcerer with his book and staff - (2 textures)
  • Knight with his sword and shield - (2 textures)
  • Dwarf with his weapon - (2 textures)
  • And a BIG Dragon - (single texture)
  • and some plants(setup a material: didn't embeded the textures since it use the same texture)
  • No animations for now but if there's a lot of you guys asking it, i'll definitly make some animation !!

you can grab it for free here : https://styloo.itch.io/company

even if i make all of that , i don't think it will be near in the future, I would recommend you to take others assets  
sorry

idk , not gonna lie dunno what to add haha :)

hope it helps :) !

made this little animation for the character presentation


textures are embeded , you can extract them 

no it's a good thing to care about polygons , should be the lowest possible :)

here's how u extract textures and materials in unity 

(4 edits)

if you are talking about the scene in sketchfab, the grass took all the poly count , lot of duplicate objects can be optimized by instancing geometry in ur engine of choice , can't reduce what is not reduceable (u need polys to make a shape) , it uses only gradient color palette texture , if i used some textures maybe i can reduce it but not it's not the case here, 

this is already really low poly if u want lower poly u will maybe need to bake the textures (but not necessary at all , this is already really low poly) and i think u are actually talking about the sketchfab scene(it's the grass and duplicated objects)

here's how to change your material to unlit in unity !

https://styloo.itch.io/farm

Hello guys, here's a new asset pack : cozy farm, there is some buildings, props and more

if you are interested you can click this link , 

https://styloo.itch.io/farm

it's free and cc0 so you can do whatever you want with them