not making ps1 assets
styloo
Creator of
Recent community posts
you can always downscale it if you want(the textures are not embeded this time = you can batch downscale and replace the images on the folder, it should work fine, but 128X128 is really really small in my opinion, here's a comparaison =
the whole pack is roughly about 10mo for +125 items with 512X512 textures(I think it's small enough)
in 128X128, you loose too much quality in my opinion :)
/and note that it's not one item per texture, there's multiple objects that share the same textures

of course if you use 100% of the 1%; it will be often, i talked about the whole pack. And as i said earlier, it's really easy fix, it takes literaly less time than writing this message, and you may ask "so why u don't publish a newer version with fixs", i whish i could but my internet is really bad, upload will fail
but i will probably upload a fix when my situation gets better (if it get better)
luckily for you, my assets are "often"(haha) free, so you have nothing to lose
faces are not missing ,it's just flipped,really easy fix, if you can use blender: just select the faces and shift+N to recalculate the normals, if not, there's probably an ez way to fix on the engine of your choice
and "often" is a big word, it's just for some items , not even 1%
and yes don't be fooled by their cute look, cause it doesn't look cute at all haha
Hey , here's some humanoid Characters and A Dragon fully rigged that I made for a little animation, fully made in blender
This asset pack contains :
- 5 Main characters (around 8k-10k triangles):
- A female Elf with a bow and arrow - (2 textures)
- A Sorcerer with his book and staff - (2 textures)
- A Knight with his sword and shield - (2 textures)
- A Dwarf with his weapon - (2 textures)
- And a BIG Dragon - (single texture)
- and some plants(setup a material: didn't embeded the textures since it use the same texture)
- No animations for now but if there's a lot of you guys asking it, i'll definitly make some animation !!
you can grab it for free here : https://styloo.itch.io/company
if you are talking about the scene in sketchfab, the grass took all the poly count , lot of duplicate objects can be optimized by instancing geometry in ur engine of choice , can't reduce what is not reduceable (u need polys to make a shape) , it uses only gradient color palette texture , if i used some textures maybe i can reduce it but not it's not the case here,
this is already really low poly if u want lower poly u will maybe need to bake the textures (but not necessary at all , this is already really low poly) and i think u are actually talking about the sketchfab scene(it's the grass and duplicated objects)













































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