Play MidnightLament
Midnight Lament's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #289 | 4.381 | 4.381 |
| Narrative | #1471 | 3.036 | 3.036 |
| Audio | #1927 | 3.238 | 3.238 |
| Creativity | #2605 | 3.583 | 3.583 |
| Enjoyment | #4886 | 2.655 | 2.655 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gameplay is a loop in time, and you must navigate the loop to solve the mystery. The music loops dynamically according to the in-game clock.
(Optional) Please credit all assets you've used
Alfeha, our artist, did all the artworks and assets textures
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Comments
I really enjoy this kind of game, it feels very retro and I love the mood. I got really stuck on what to do and the camera broke alot... sometimes the doors closed up on me again and I'm stuck clipping through it on the camera, but overall it's very fun to click around and pull levers and stuff. I thought I worked out the star puzzle but then it didn't work so I'm confused how to progress, it's hard for me to know what state is"on" or "off" for the stars you can toggle. Some audio feedback on getting something correct would help. I didn't know how to use the keys I collected either..some things were just a bit too obscure for me to work out, but overall it's very fun and mysterious.
Thanks for your feedback !
I can help you in this way :
- for the keys : you just have to get the 3 keys to get the final clue
- in the first room (12) the stars turn red when you click on them
Hope this is helps you !
The art is amazing, nobody can deny that, and the concept of everything happening on a loop is cool. The hint about door 3 was really cool to figure out.
That being said, I didn't really understand the story or what was going on. At some point it said: "You have the final clue" and I was like: "I have no idea what I'm supposed to understand here". I think it could have been a bit clearer. Also, I didn't fully like the way it controlled. It would have been better with full first person controls. Now it was kinda difficult to navigate, especially since on web, it sometimes starts dragging the entire game screen as if I was dragging an image.
That being said, this is a really intriguing game and I'd love to see it fully worked out at some point!
FPS would have been more complex, so we settled on an Orbit Camera with various Points of Interest.
I understand what you mean, we could have made it more fleshed out or add more clues.
If you're interested, there is a hint in this reply. The ending shows our artist artworks and explains the story.
The gamejam did make us realize this game idea has potential, so we'll definitely flesh this game out when we can.
Sounds great, I'm definitely interested if you decide to do more with it!
By the way, could you also look at our game? Would mean a lot to us ^^
The art is really good and super attractive—I loved the 2.5D aesthetic, and the music was amazing too. It really added to the atmosphere and made the whole experience feel cohesive and immersive.
Now, coming to the puzzles…
I’ll be honest—I didn’t fully understand them at first. I spent quite a bit of time trying to figure out the purpose. Initially, I thought the goal was just to open all the doors, and I did that. But then it showed me the "acceptance" message and the loop restarted.
(is it like a metaphor for the never-ending cycle, so we should do acceptance? idk man i i didnt get it)
Also, just curious—does the clock have any mechanical function in gameplay, or is it just for aesthetic purposes?
but over all solid concept and great visuals
First, I'll agree that the puzzle is a little cryptic! We rushed to create this game, as you can imagine, since it was a 4 day jam. So the game could do with more guidance.
I'll hint at a few things *spoiler warning*
You do have the correct hunch about acceptance, the trick is to understand how do you do it?
It may be linked to the constellation artworks and what written on it 😁 What they show also exists in another room.
Thanks for the comment ! If you want, there is a playlist with all the tracks + one bonus track
I really loved the art in this one! I didn't quite get it at first, but as it went on and I started figuring things out it all connected. Good job!
Thank you <3 ! We tried to have a unique atmosphere for this game! but it's not easy in 4 days ahah
Wow, that's so good actually! Felt something at the end when all puzzles aligned and you understand what this game about
Oh Thanx !
I'm glad it was able to convey emotion (for the bravest who will see the end cinematic) <3
Love the 2.5d aesthetic!
Amazing work with the music and visuals. One of the most interesting and atmospheric works at this game jam.
Big thanks DODOTEK for your comment ! If you want, I created a playlist with all the music I made for the game, there is also one bonus track
The vibe of Interstellar =D
I love the Zimmer's OST but it was not my first inspiration ahahah, thanks you :D
Neat idea, and I liked the aesthetic choices and use of a clock/zodiac 12 section design. The camera angles, and the wooden doors being the same as each other did make it hard to be sure I had explored everything I needed to.
The visuals and audio were great~ but I couldn’t quite figure out the gameplay — guess I’m just not great at puzzle games!
Really creative! I've never seen a design like this before and it was really cool to see and play
I love the music! I wish I could listen to it on YouTube or Spotify tbh
You motivated me to create a playlist ahah, it's now done !
😮😮😮 You’re the GOAT!!
Unique concept, felt very Myst-like! The art was quite beautiful too.
Really nice visuals and music! I couldn't get out of the first room though. I suck at puzzles
Big thanks for your comment ! I created a playlist with all musics and a bonus track
Really nice visuals and music! I couldn't get out of the first room though
Thanks Rubecop for the comment !
If you want, I created a playlist with all the musics and one bonus track
Wow, good job putting together a 3D game in such a short time. Even more props to your designers, who made this look spectacular. The music is also really beautiful :0
Big thanks Andrew for your comment ! I created a playlist with all the musics (I put a bonus track too ahah)
The art is amazing. Would be nice too see what doors are locked before clicking on them. Got a bit confused what to do (I'm bad at puzzle games)
The art and audio is great but I didnt really understand the objective.
Thanks Nadari for your comment ! If you want to check I created a playlist with all the music and a bonus track
Looks great are is on point but hmmm i think i am too stupid to understand!
very unique, felt like an old dos point-and-click
I don't understand what to do.
there's a stupidly black screen