The art is really good and super attractive—I loved the 2.5D aesthetic, and the music was amazing too. It really added to the atmosphere and made the whole experience feel cohesive and immersive.
Now, coming to the puzzles…
I’ll be honest—I didn’t fully understand them at first. I spent quite a bit of time trying to figure out the purpose. Initially, I thought the goal was just to open all the doors, and I did that. But then it showed me the "acceptance" message and the loop restarted.
(is it like a metaphor for the never-ending cycle, so we should do acceptance? idk man i i didnt get it)
Also, just curious—does the clock have any mechanical function in gameplay, or is it just for aesthetic purposes?
but over all solid concept and great visuals