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The art is really good and super attractive—I loved the 2.5D aesthetic, and the music was amazing too. It really added to the atmosphere and made the whole experience feel cohesive and immersive.

Now, coming to the puzzles…
I’ll be honest—I didn’t fully understand them at first. I spent quite a bit of time trying to figure out the purpose. Initially, I thought the goal was just to open all the doors, and I did that. But then it showed me the "acceptance" message and the loop restarted.
(is it like a  metaphor for the never-ending cycle, so we should do acceptance? idk man i i didnt get it) 

Also, just curious—does the clock have any mechanical function in gameplay, or is it just for aesthetic purposes?
but over all solid concept and great visuals 

First, I'll agree that the puzzle is a little cryptic! We rushed to create this game, as you can imagine, since it was a 4 day jam. So the game could do with more guidance.

I'll hint at a few things *spoiler warning*
You do have the correct hunch about acceptance, the trick is to understand how do you do it?
It may be linked to the constellation artworks and what written on it 😁 What they show also exists in another room.

Thanks for the comment ! If you want, there is a playlist with all the tracks + one bonus track