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nickeltin

31
Posts
A member registered Jul 27, 2019 · View creator page →

Creator of

Recent community posts

Thank  you!

Hi! We thought to show jumping as tutorial so late as it required to be percie in that spot. In earlier stages in the game it was more up to player to mess around, and he'll get it one or another way. But probably for better tutorial we would enable hyper jump just later in the game, were it required.
Yeah, some platforms needs to be adjusted to not require a corpse.
Thanks for playing!

Thanks!

Hi, thanks for playing!
Wow, ragdolls flying around is a new one, was it only present in web gl build, have you tried windows?

Heeey, yeah we struggled a bit to make it feel like a finished game. Cool thing that you noticed spawn moving, yeah, that's something I though of would be cool, among other level design tricks. Unfortunately didn't have enough time to make levels to use all of them. 
Regarding controls and physics - its janky, made just to work reliably enough for the demo. Jump height can differ depending on how you move before that, or if corpse gives you acceleration beforehand, either way, as you rightly noticed  its inconsistent and will be reworked if we were to work on game further.
Glad you had fun and thanks for playing!

Nice game, original idea with using corpses is similar to my game. Loved the art, work with lightning, some level design decisions too, like chaining spawn points. However interactable point need a bit more readability, rather then just white squares. Crouching mechanic and corpses that can fall through holes seems unnatural, since character is the same size, level is a grid and you feel like you can go through tight spaces yourself, so that feels like an artificial block.

This game is RATS backwards.
Memes, vibe, music and looks is top notch.

1. I love frogs
2. Game just felt right in every aspect
3. Such little yet so much
How did you did that?

Really stylish, liked the idea, would be cool to have some unlockable upgrades that will make aiming easier, slow item, show partial trajectories, etc

Wow, super cute and addictive. Satisfying to look at the simulation, and available modifiers provides sense of choice. 

Thanks for playing and feedback! Yeah, physics is a tricky thing to setup, we should really work on it if were to continue developing, bodies definitely should be a more reliable tool.

I guess something like x10, but generally found that making x6, especially when you have 50 souls page is much more meta then using machines.

Liked it! Got a strong atmosphere and and good gamefeel to it. Multiplier/Signing machines seems useless tho, seems like they made a game harder, rather then just signing manually with a big chain.

Thanks!

Hi! I did tried "The company of myself", it surely does have catching loneliness  vibe to it which I also liked. Yeah, thanks for feedback, ledges do seem jumpable while their not. We'll gonna rework that part for sure if continue to work on the game further.

Yeah, common problem, when you know your game too well) Happens in my game to, not enough clear direction where player should go and do, in my case.

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Wow, 9 to 5 with inflation simulator hits hard.... And you even need to work on the weekends. But no worries, I'll buy a house some day.
Jokes aside great game, the prices increase each is brutal, and fack that game don't let you leave) Why build size is so big tho, is there some hidden game in it?

Edit: figured out how to exit, huh, now understand what takes so much space)

Very beautiful! Horizontal movement to slow for the forward speed, and after few loops its sooo fast. Don't think leaderboard is needed at all, but some kind of  loose screen is.

Wow, its really cool but really hard! Maybe something wrong with my sense of rhythm but seems like beat didn't match the platforms moving. Dashes and overall mechanics and progressing feels good, gives depth.

Cool, idea really similar to my game. Like the level design and that presses used both as kill zones and elevators. Level readability can be better tho, not clear where is the background and a foreground.

Wow, that's so good actually! Felt something at the end when all puzzles aligned and you understand what this game about

Neat game! wasn't expecting wall climbing, cool

Hi! Making it till the end was brutal.. Congrats to you too. Our artist did amazing job with 3d, and yeah we spend on looks considerable amount of time, thanks) Wow, this bug sounds critical, can you tell how to reproduce it? Thanks!

Oh yeah, making 3d with somehow balanced color scheme in such short time was hard, kudos to our artist. Yeah, your game is really cool too!

Thanks! Was born of the bug)

Thanks  for playing!
Yeah, we were struggling with physics a lot, so some artifacts remains, and some bugs remains features)

Thank you!

Definitely, this was the initial intention, but we've run out of time

Yeah, you right, thanks 

Yep, its totally broken, i wonder how its even working)

Yeah you right, we don't have time left to test and adjust difficulty. Thanks for playing