Thank you!
nickeltin
Creator of
Recent community posts
Hi! We thought to show jumping as tutorial so late as it required to be percie in that spot. In earlier stages in the game it was more up to player to mess around, and he'll get it one or another way. But probably for better tutorial we would enable hyper jump just later in the game, were it required.
Yeah, some platforms needs to be adjusted to not require a corpse.
Thanks for playing!
Heeey, yeah we struggled a bit to make it feel like a finished game. Cool thing that you noticed spawn moving, yeah, that's something I though of would be cool, among other level design tricks. Unfortunately didn't have enough time to make levels to use all of them.
Regarding controls and physics - its janky, made just to work reliably enough for the demo. Jump height can differ depending on how you move before that, or if corpse gives you acceleration beforehand, either way, as you rightly noticed its inconsistent and will be reworked if we were to work on game further.
Glad you had fun and thanks for playing!
Nice game, original idea with using corpses is similar to my game. Loved the art, work with lightning, some level design decisions too, like chaining spawn points. However interactable point need a bit more readability, rather then just white squares. Crouching mechanic and corpses that can fall through holes seems unnatural, since character is the same size, level is a grid and you feel like you can go through tight spaces yourself, so that feels like an artificial block.
Wow, 9 to 5 with inflation simulator hits hard.... And you even need to work on the weekends. But no worries, I'll buy a house some day.
Jokes aside great game, the prices increase each is brutal, and fack that game don't let you leave) Why build size is so big tho, is there some hidden game in it?
Edit: figured out how to exit, huh, now understand what takes so much space)

